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I really don't think it should be called the "ORC license"
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<blockquote data-quote="aramis erak" data-source="post: 8922439" data-attributes="member: 6779310"><p>MTG isn't an RPG. Comparing it is like comparing oranges and limes... same family (citrus, games) but very different flavors and uses, with a small overlap.</p><p>While there was a hit to RPGs from MTG, it doesn't seem as deep as Mr. Applecline implies. (And Applecline's echoing a lot of chicken-little sentiment of the era. Many D&Ders felt it was the apocalypse for D&D.) Most of the MTG players I knew in that era were also playing RPGs. Myself included. Most of the people I knew did both. It did massively reduce my boardgaming, and the number of one-shot RPGs... but I was running two steady RPG sessions a week. And working 3/4 FTE.</p><p></p><p>There was also a benefit to MTG: people who only gamed as a social activity generally shifted to MTG. And annoyed the competitive MTGers, rather than taking a seat in my living room and giving me the constant "Uh, what should I do?"</p><p></p><p>MTG kept many game stores afloat. Other CCGs also helped. Board games helped, too. </p><p></p><p>There were still large D&D events at major cons during the late 90s. And even at minor ones - the cons in Anchorage... 1998, IIRC, there were 6 tables of D&D, 2 of WWG, 6 of WFB, 8 of 40k, 2 of Blood Bowl, 1 of FASA ST III Ship Combat, and my 4 of tournament module SFB... (I remember the event clearly, but not which year precisely, 97 to 99, based upon where I was living, and that I gave up SFB when my eldest was 1.)</p><p></p><p>It is fair to say that, without MTG, D&D wouldn't have been bought by WotC... but it would still have been sold to someone. The question is merely to whom, and for how much?</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8922439, member: 6779310"] MTG isn't an RPG. Comparing it is like comparing oranges and limes... same family (citrus, games) but very different flavors and uses, with a small overlap. While there was a hit to RPGs from MTG, it doesn't seem as deep as Mr. Applecline implies. (And Applecline's echoing a lot of chicken-little sentiment of the era. Many D&Ders felt it was the apocalypse for D&D.) Most of the MTG players I knew in that era were also playing RPGs. Myself included. Most of the people I knew did both. It did massively reduce my boardgaming, and the number of one-shot RPGs... but I was running two steady RPG sessions a week. And working 3/4 FTE. There was also a benefit to MTG: people who only gamed as a social activity generally shifted to MTG. And annoyed the competitive MTGers, rather than taking a seat in my living room and giving me the constant "Uh, what should I do?" MTG kept many game stores afloat. Other CCGs also helped. Board games helped, too. There were still large D&D events at major cons during the late 90s. And even at minor ones - the cons in Anchorage... 1998, IIRC, there were 6 tables of D&D, 2 of WWG, 6 of WFB, 8 of 40k, 2 of Blood Bowl, 1 of FASA ST III Ship Combat, and my 4 of tournament module SFB... (I remember the event clearly, but not which year precisely, 97 to 99, based upon where I was living, and that I gave up SFB when my eldest was 1.) It is fair to say that, without MTG, D&D wouldn't have been bought by WotC... but it would still have been sold to someone. The question is merely to whom, and for how much? [/QUOTE]
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I really don't think it should be called the "ORC license"
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