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I really don't think it should be called the "ORC license"
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<blockquote data-quote="Bedrockgames" data-source="post: 8924120" data-attributes="member: 85555"><p>I just want to point out this isn't a new thing. Monster as good guys has been around for a long time, and comes back again and again. I think the arts need to be able to have good monsters, evil monsters, and monsters that are morally gray. But just to give a big example from Gen X, we had things like Nightbreed, which was literally about the monsters as the oppressed outsiders. Even going back to the original Frankenstein, the monster isn't the good guy, but he is extremely sympathetic and you get the sense that much of his evil comes from the neglect and rejection of his creator. </p><p></p><p>All that said, I am down with orcs that are good but also down with settings where they are evil. It serves different functions (and evil orcs are not necessarily in the service of anti-liberal messaging). The paladin against the hordes of orcs sort of functions at a mythic level for me of broader ideas about facing evil. But that doesn't mean you can't have an equally interesting setting where the paladins hunting the orcs are the bad guys. What is dull to me, and I think ethically lazy, is saying one approach is the right one, that we should limit ourselves to a narrow handling of complicated literary tropes</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8924120, member: 85555"] I just want to point out this isn't a new thing. Monster as good guys has been around for a long time, and comes back again and again. I think the arts need to be able to have good monsters, evil monsters, and monsters that are morally gray. But just to give a big example from Gen X, we had things like Nightbreed, which was literally about the monsters as the oppressed outsiders. Even going back to the original Frankenstein, the monster isn't the good guy, but he is extremely sympathetic and you get the sense that much of his evil comes from the neglect and rejection of his creator. All that said, I am down with orcs that are good but also down with settings where they are evil. It serves different functions (and evil orcs are not necessarily in the service of anti-liberal messaging). The paladin against the hordes of orcs sort of functions at a mythic level for me of broader ideas about facing evil. But that doesn't mean you can't have an equally interesting setting where the paladins hunting the orcs are the bad guys. What is dull to me, and I think ethically lazy, is saying one approach is the right one, that we should limit ourselves to a narrow handling of complicated literary tropes [/QUOTE]
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I really don't think it should be called the "ORC license"
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