I really like the whole thing. As long as there aren't too many keywords with rules stuck on them, it'll be fine. Obviously some of them will -- such as 'High Crit' or 'Versatile' -- but you want to keep that number low.TwinBahamut said:I like the keywords too... I hope the raw number of them doesn't get quite as bad as with Magic the Gathering (memorizing stuff is good, but too much information to memorize can be difficult and problematic), but I can really see how keywords will benefit D&D.
Raw number won't be an issue that I can see other than if it causes a certain lack of focus -- if there's too many keywords, the old ones tend to get ignored over time. But I don't think it'll be a problem to add, say, a "Blue" keyword, because if you have an ability that affects Radiant and Fire, you just have to say, "Does it have either of these descriptors? No? Move on."
Keywords make design work a LOT easier. If a spell looks like it should be some sort of impact, you make it Thunder. Or possibly Force. I do want to know what that distinction is. In any case you have an explicit list to work off. And keywords imply certain concepts, such as "If there are more than 1 damage-type keyword, then split the damage evenly, distributing any leftovers in the order they're printed". That means you don't have to say, "this spell deals XdY+Z damage which is half holy and half fire" -- or worse, "one-third cold, one-third fire, and one-third thunder..." Just give it three descriptors, and if it ever matters, the rule is simple to apply.
Ehh. I don't like symmetry-for-its-own-sake. Just because we have Thunder doesn't mean we need an anti-thunder; Acid does not imply the need for an anti-acid (Tums!); and so on. Pairs should only exist when there's a legitimate pairing like Fire and Cold, not because there's some need for a symmetrical pattern.Destil said:Eh. I dislike them for the moment because their just so bloody random so far. Energy/damage types need to be be a lot more symmetrical for me to really be happy, for instance. I really hope we don't see a Fire / Cold / Electricity vs. Acid vs. Sonic vs. Force hierarchy again...
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