I Rolled a Double-Zero (100%)!

Merp and Rolemaster are probably the main games for these sort of moments.

My most memorable is a Dwarven Warrior NPC crushing his own skull with his flail. The flail had, IIRC, an 8% chance of fumbling and caused a B crush crit to you if you did. I rolled 00, Merp and RM crit tables are never kind at the higher levels.
 

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In RuneQuest and HârnMaster, too 00 is a critical fumble.

I once rolled a RuneQuest character to join an existing campaoign. The referee ran a preamble solo adventure. First combat, first round, I rolled 00 the fumble result meant that my character had cut off his own leg.

We tried again! Exactly the same thing happened! I never did join that campaign.
 


00 never seemed that rare back in 1e/2e. :)

Rolled a 1e Dragonlance Knight of Solamnia, put my 18 in Strength, rolled 00.
DM bitched and whinged for weeks.

In a 2e Taladas campaign (see a DL trend here? ;) ), I played a soldier (region
I can't remember) mounted combat type. 18 goes into Strength, 00 rolled in
front of his eyes (different DM, but I re-tell my 1e story to lighten his mood).

In a 2e Dark Sun game, 1/2 elf preserver rolls for wild talent, 00 again! (And
for a 3rd DM) Many talents for him.

Now in 3e, seems I'm hardly rolling my % dice these days. :(

Now, my habit for 00 in CoC is more frustrating than funny. :mad:
 

Hey all! :)

I remember rolling a '00' for a 3rd-level elf cavalier character back in the 1st/2nd Ed. days.

It was after a half dozen character deaths in fairly rapid succession. Mainly due to one of the PCs playing an assassin. So I was determined to create a character that would at least survive until the end of the month.

I went on to play that same character up to 117th-level over the course of about 15 years. :cool:

http://www.immortalshandbook.com/shrine.htm
 

00 really isn't that rare...

Bet one I can recall involved an NPC named Kirk in an old 1E game. We used the Rolemaster crit charts in that game (and actually used crit threats and confirmation rolls, 14 years before 3E - the confirmation rolls got added largely as a result of this particular incident).

We were escaping from a castle donjon after rescuing someone from imprisonment, and almost got away scot-free before the guards found us. Kirk got the worst of it - he got hit with a natural 20, followed by a 00. I can't remember the exact effect, but it was bad. The DM gave him one round to take an action, and he swung back at the bad guy with his weapon, and rolled natural 20, followed by a 00! Chopped the bad guy clean in half before passing out. We drug him out of there and got him fixed up, and he had a long, memorable life for an NPC.

Coincidentally, he also had an 18/00 strength.... :)
 

Back in 2E my brother was rolling up a cavalier. I was the DM and I happened to be watching him roll up the character. He rolled a 00 for social class, the only roll in D&D that lets you start off as greater nobility - son or daughter of a king. For game balance purposes I made the character a prince from a small, distant, island nation, but he still got plenty of benefits from his status.
 

this winter, we're fighting an Adult Red Dragon... both sides are badly injured.... some PCs are down and fighting for their lives... the dragon has to flee to keep her live.... our archer, is able to shoot 3 arrows at her.... His d20 rolls for attacks: 20, 20 (crit confirmed), 20, xx (crit not confirmed), 20, 20 (crit confirmed). Dragon collapsed to the ground!!! She was quite far away and the archer had increments malus to his attack.

that was quite exciting and memorable. Note that this was at the end of our session, and we were mostly packing our stuff (books, pens, dices). The archer player had to use one of our DM's d20 because he has packed his dices :D
 

Getting off the track of stats and back onto game events, I had a pair of very memorable percentile rolls come up in my last session. The party of six PCs was tracking an enemy priest around the world in an effort to finally take him out, and they caught up with him in a cavern far underground. What they didn't know when they went in was that this cavern was the home of an age-category-14 Deep Dragon, whom the priest was coming to because his cult had allied with the dragon briefly some centuries past.

Not realizing their danger, the group attacked the dragon when they saw it. The dragon's Epic defense reflected the party telepath's Decerebrate attempt back upon the character, who failed the save and went down. The dragon then proceeded to teleport behind the party and take out the remaining spellcasters with one breath, leaving two characters alive, and neither one capable of teleportation or planar travel. TPK in the making, apparently!

The party tank decided to go forward into the cavern past where the dragon started. Trouble was, this was an opening to one of the dragon's favorite lairs, and was well protected- by a Disjunction trap. The tank happened to be wearing an artifact cloak, so we had to check for the "artifact destruction" effect.

The roll came up 01 in full view of all present.

The players were ecstatic, since this meant there was a high chance of a deity noticing and potentially intervening. I pegged the chances of the deity actually intervening as being lower than the base chance of just merely noticing the destruction of the cloak; 5% sounded reasonable to me since basic deity intervention is never advised as being anything higher than 1%. Since that 1% had just come up, however, I figured bets should be slightly hedged.

The players watched with baited breath as the second percentile was rolled.

And came up 05.

When I picked my jaw up off the floor, I called for a break to consider just what was going to happen next. One of the group's players graduated college with a double major in math and statistics, and happily noted for all present that this, being a 1 in 2000 chance, was not going to happen again- so enjoy it while it lasted.

Long story short, the party's collective bacon was saved and the dead characters restored to full health, but with a hefty price tag attached- which they'll discover as time goes by. But the campaign just took a very interesting new turn, probably the most radical shift I've ever seen one take- all because of a pair of rare dice results.
 


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