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I seem to be missing the point on the online CB
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<blockquote data-quote="evilref" data-source="post: 5366337" data-attributes="member: 73517"><p>PaoloM has spelled out pretty well why they used Silverlight. They had knowledge of it, it works for content delivery and will facilitate their needs for future tools. </p><p></p><p></p><p>HTML 5 et al would have taken longer. As for ipads/iphones, it's apple's fault that it doesn't work on them as there's no hardware reason. Jobs et al just don't want a distribution method that can sidestep the app store. I know android functionality is on a 'to do' list at Microsoft (and probably before the olympics 2012 which is using Silverlight), but MS is baffling sometimes (windows 7 tablet...hello...anyone?). </p><p></p><p></p><p>As for the original question in the thread: </p><p></p><p></p><p>1) Resolves the many legacy issues with the kludged-together existing Character Builder which had reached its limits. </p><p></p><p>2) Facilitate new tools (Monster builder first, other tools apparently on the way). Having everything integrated is obviously an intended feature. Personally I'm hoping for encounter/campaign planning tools that let me stick the characters/monsters straight into them. </p><p></p><p>3) Limit the amount of pirating of the character builder which was rampant. By which I mean outright piracy, not sharing the builder around the group which was/is also common but at least someone's paying something. </p><p></p><p>As an additional point, PaoloM has stated that the new builder will (when export is added) create .dnd4e files so I don't see why existing tools such as iplay4e won't work. Moreover he requested 3rd party app developers to PM him which bodes well for integration.</p></blockquote><p></p>
[QUOTE="evilref, post: 5366337, member: 73517"] PaoloM has spelled out pretty well why they used Silverlight. They had knowledge of it, it works for content delivery and will facilitate their needs for future tools. HTML 5 et al would have taken longer. As for ipads/iphones, it's apple's fault that it doesn't work on them as there's no hardware reason. Jobs et al just don't want a distribution method that can sidestep the app store. I know android functionality is on a 'to do' list at Microsoft (and probably before the olympics 2012 which is using Silverlight), but MS is baffling sometimes (windows 7 tablet...hello...anyone?). As for the original question in the thread: 1) Resolves the many legacy issues with the kludged-together existing Character Builder which had reached its limits. 2) Facilitate new tools (Monster builder first, other tools apparently on the way). Having everything integrated is obviously an intended feature. Personally I'm hoping for encounter/campaign planning tools that let me stick the characters/monsters straight into them. 3) Limit the amount of pirating of the character builder which was rampant. By which I mean outright piracy, not sharing the builder around the group which was/is also common but at least someone's paying something. As an additional point, PaoloM has stated that the new builder will (when export is added) create .dnd4e files so I don't see why existing tools such as iplay4e won't work. Moreover he requested 3rd party app developers to PM him which bodes well for integration. [/QUOTE]
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