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I still want D&D and Beyond, but...
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<blockquote data-quote="The Scythian" data-source="post: 8890270" data-attributes="member: 6875986"><p>Oh, I haven't really corrected you yet, but I'm about to.</p><p></p><p>So, first of all I really don't appreciate you claiming that I'm "using information that is partially true in a manner to create a false impression". You're flat out calling me a liar and, as I am about to demonstrate, you literally have no idea what you're talking about.</p><p></p><p>Here is a quote from your previous post, so that you can see what I am referring to (I am bolding the parts that I am going to address):</p><p></p><p>Now, you might not be aware of this, but the December 8th investor call is available on Hasbro's website. You can access it <a href="https://investor.hasbro.com/events/event-details/ubs-fireside-chat" target="_blank">here</a>.</p><p></p><p>Cynthia Williams, President of WotC, begins talking about D&D around 33:05. She opens by saying that D&D has never been more popular, but that it is under monetized. Then she begins to talk about D&D Beyond, explaining that the app offers WotC an unprecedented glimpse into how people are playing the game in their homes. Then she continues (at around 34:05, just a minute later) by saying:</p><p></p><p><em>"<strong>So when we think about our future monetization, we start here</strong>. Dungeon Masters, which are the people who guide you through the adventure, they only make up about 20% of the audience, but they are the largest share of our paying players. For the rest of the players at the table, we believe digital will allow us to offer a lot more options to create rewarding experiences post-sale that helps us <strong>unlock the type of recurrent spending you see in digital games</strong>, where more than 70% of the revenue in digital gaming comes post-sale. The speed of digital means that we're able to <strong>expand from what is essentially a yearly book-publishing model to a recurrent spending environment</strong>..."</em></p><p></p><p>Quite a bit later in the presentation, licensing does come up. However, the first example of under monetization that Williams provides isn't movies, TV shows, mind flayer Funko Pops, or whatever. It's that 80% of the game's players don't spend as much as the 20% who run games. Her solution to this problem is to shift D&D from the business of publishing RPG books to creating a recurrent spending environment.</p><p></p><p>With that out of the way, your claim that "the internet" has connected "two statements that didn't occur anywhere near each other" is pure nonsense. Williams goes from saying that D&D is "under monetized" to talking about "unlock[ing] the type of recurrent spending you see in digital games" in less than a minute and a half, and she talks about moving from D&D current publishing model to a "recurrent spending environment" about thirty seconds after that.</p><p></p><p>So, yeah. These statements do occur near each other. More importantly, the "under monetization" statement leads directly into the "unlock the type of recurrent spending you see in digital games" statement, and the latter statement follows directly from the former.</p><p></p><p>So, no. No misinformation. No "malinformation". No "using information that is partially true in a manner to create a false impression". No whatever brand of lying you intend to accuse me of next. You are simply mistaken about what was said in the presentation and when, or you are making things up.</p></blockquote><p></p>
[QUOTE="The Scythian, post: 8890270, member: 6875986"] Oh, I haven't really corrected you yet, but I'm about to. So, first of all I really don't appreciate you claiming that I'm "using information that is partially true in a manner to create a false impression". You're flat out calling me a liar and, as I am about to demonstrate, you literally have no idea what you're talking about. Here is a quote from your previous post, so that you can see what I am referring to (I am bolding the parts that I am going to address): Now, you might not be aware of this, but the December 8th investor call is available on Hasbro's website. You can access it [URL='https://investor.hasbro.com/events/event-details/ubs-fireside-chat']here[/URL]. Cynthia Williams, President of WotC, begins talking about D&D around 33:05. She opens by saying that D&D has never been more popular, but that it is under monetized. Then she begins to talk about D&D Beyond, explaining that the app offers WotC an unprecedented glimpse into how people are playing the game in their homes. Then she continues (at around 34:05, just a minute later) by saying: [I]"[B]So when we think about our future monetization, we start here[/B]. Dungeon Masters, which are the people who guide you through the adventure, they only make up about 20% of the audience, but they are the largest share of our paying players. For the rest of the players at the table, we believe digital will allow us to offer a lot more options to create rewarding experiences post-sale that helps us [B]unlock the type of recurrent spending you see in digital games[/B], where more than 70% of the revenue in digital gaming comes post-sale. The speed of digital means that we're able to [B]expand from what is essentially a yearly book-publishing model to a recurrent spending environment[/B]..."[/I] Quite a bit later in the presentation, licensing does come up. However, the first example of under monetization that Williams provides isn't movies, TV shows, mind flayer Funko Pops, or whatever. It's that 80% of the game's players don't spend as much as the 20% who run games. Her solution to this problem is to shift D&D from the business of publishing RPG books to creating a recurrent spending environment. With that out of the way, your claim that "the internet" has connected "two statements that didn't occur anywhere near each other" is pure nonsense. Williams goes from saying that D&D is "under monetized" to talking about "unlock[ing] the type of recurrent spending you see in digital games" in less than a minute and a half, and she talks about moving from D&D current publishing model to a "recurrent spending environment" about thirty seconds after that. So, yeah. These statements do occur near each other. More importantly, the "under monetization" statement leads directly into the "unlock the type of recurrent spending you see in digital games" statement, and the latter statement follows directly from the former. So, no. No misinformation. No "malinformation". No "using information that is partially true in a manner to create a false impression". No whatever brand of lying you intend to accuse me of next. You are simply mistaken about what was said in the presentation and when, or you are making things up. [/QUOTE]
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