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I still want D&D and Beyond, but...
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<blockquote data-quote="The Scythian" data-source="post: 8890570" data-attributes="member: 6875986"><p>The presentation is about forty-two minutes long, and it mostly focuses on Magic: The Gathering. Unless I've missed something, the first question about D&D comes around 31:30, and even then, part of the question is about MTG, and several minutes of it are devoted to talking about MTG products. The second D&D-related question is basically a chance for Chris Cocks to promote the upcoming movie and brag about how the first- and second-most viewed Paramount trailers on YouTube are for movies based on Hasbro products (Transformers and D&D, respectively). That starts just after the 39-minute mark.</p><p></p><p>So, while you've been suggesting that the presentation is huge ("massive" is the term you used) and covers all kinds of D&D-related stuff, the part that's of interest to this discussion is approximately eight minutes long.</p><p></p><p>What does that eight minutes consist of?</p><p></p><p>The first minute and a half is the host asking the question, and Chris Cocks interjecting to make an unrelated comment.</p><p></p><p>Then Cynthia Williams talks about D&D being under monetized and offering recurrent spending as a way to address that.</p><p></p><p>Then, Cocks changes the subject and talks up some MTG products, including a release of a product on Steam and a crossover with Warhammer: 40k. That's about two minutes. He segues into explaining that D&D is a brand that even non-gamers recognize, touting the upcoming movie and Baldur's Gate 3, and promising a slate of products on D&D Beyond, in hobby shops, from Hasbro's consumer products division, and from licensees. (He gives the examples of toys, collectibles, and games, by which I assume he means things like board and card games.)</p><p></p><p>So, not counting the initial question and unrelated talk, we're not talking about eight minutes, but more like four or five. And over half of that is Cocks hyping up the movie, Baldur's Gate 3, and a slate of unnamed products.</p><p></p><p>The rest? It's Williams stating that D&D is under monetized, giving the fact that non-DMs don't spend as much money as DMs as an example of how it is under monetized, and then explaining that WotC will shift from a book-publishing model to a recurrent spending environment to deal with that.</p><p></p><p>You seem to want to give Cocks talking vaguely about Hasbro releasing unnamed D&D toys at some point in the future as much weight as Williams saying that she believes D&D is under monetized because only 20% of players make the majority of D&D purchases and that, to address this, WotC plans to create a recurrent spending model like that found in digital games to get more money out of the other 80%.</p><p></p><p>The part that people are bothered by isn't one small part of this larger discussion that they're blowing out of proportion. It's close to half of what was said about D&D's future and, more importantly, <em>it's the most specific thing said about WotC's plans for the game going forward</em>.</p><p></p><p>So, tell me, since you're supposedly so familiar with the transcript. What "entirety of the chat" am I ignoring here? I've provided a link to the official recording of the presentation and enough information for people to follow along if they're interested. I've even provided a good faith synopsis. What am I ignoring?</p></blockquote><p></p>
[QUOTE="The Scythian, post: 8890570, member: 6875986"] The presentation is about forty-two minutes long, and it mostly focuses on Magic: The Gathering. Unless I've missed something, the first question about D&D comes around 31:30, and even then, part of the question is about MTG, and several minutes of it are devoted to talking about MTG products. The second D&D-related question is basically a chance for Chris Cocks to promote the upcoming movie and brag about how the first- and second-most viewed Paramount trailers on YouTube are for movies based on Hasbro products (Transformers and D&D, respectively). That starts just after the 39-minute mark. So, while you've been suggesting that the presentation is huge ("massive" is the term you used) and covers all kinds of D&D-related stuff, the part that's of interest to this discussion is approximately eight minutes long. What does that eight minutes consist of? The first minute and a half is the host asking the question, and Chris Cocks interjecting to make an unrelated comment. Then Cynthia Williams talks about D&D being under monetized and offering recurrent spending as a way to address that. Then, Cocks changes the subject and talks up some MTG products, including a release of a product on Steam and a crossover with Warhammer: 40k. That's about two minutes. He segues into explaining that D&D is a brand that even non-gamers recognize, touting the upcoming movie and Baldur's Gate 3, and promising a slate of products on D&D Beyond, in hobby shops, from Hasbro's consumer products division, and from licensees. (He gives the examples of toys, collectibles, and games, by which I assume he means things like board and card games.) So, not counting the initial question and unrelated talk, we're not talking about eight minutes, but more like four or five. And over half of that is Cocks hyping up the movie, Baldur's Gate 3, and a slate of unnamed products. The rest? It's Williams stating that D&D is under monetized, giving the fact that non-DMs don't spend as much money as DMs as an example of how it is under monetized, and then explaining that WotC will shift from a book-publishing model to a recurrent spending environment to deal with that. You seem to want to give Cocks talking vaguely about Hasbro releasing unnamed D&D toys at some point in the future as much weight as Williams saying that she believes D&D is under monetized because only 20% of players make the majority of D&D purchases and that, to address this, WotC plans to create a recurrent spending model like that found in digital games to get more money out of the other 80%. The part that people are bothered by isn't one small part of this larger discussion that they're blowing out of proportion. It's close to half of what was said about D&D's future and, more importantly, [I]it's the most specific thing said about WotC's plans for the game going forward[/I]. So, tell me, since you're supposedly so familiar with the transcript. What "entirety of the chat" am I ignoring here? I've provided a link to the official recording of the presentation and enough information for people to follow along if they're interested. I've even provided a good faith synopsis. What am I ignoring? [/QUOTE]
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