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I still want D&D and Beyond, but...
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<blockquote data-quote="The Scythian" data-source="post: 8891150" data-attributes="member: 6875986"><p>I think there might be a misunderstanding about the terminology here. In the world of digital games, recurrent spending refers not only to subscriptions that recur periodically, but also to things like microtransactions, purchasing add-on content, and selling virtual currency. So, when you say, "You can of course buy stuff too," you're referring to recurrent spending. Like, if people are buying feats, classes, or bundles of spells or whatever? That's recurrent spending.</p><p></p><p>I don't think you're necessarily wrong when you say that such purchases are no more recurrent than buying the physical books. I mean, it would be possible to argue that roleplaying games are built on a primitive precursor to the recurrent spending model, in that the business is sustained not only by selling the base game, but by selling add-ons, such as supplements, adventures, and miniatures.</p><p></p><p>While that might be an interesting discussion, I think it would miss the point. When Cynthia Williams talks about the potential of digital tools to "unlock the type of recurrent spending you see in digital games," she's not talking about buying a couple of books over the course of a game's lifecycle. Things like D&D Beyond subscriptions or paying $0.99 for a background or a spell (or however much they cost) are merely the first baby steps toward a massive transformation.</p><p></p><p>That's sort of beside my point, though, which is that it's inaccurate to say that WotC is blocked from making money off of recurrent spending by the OGL.</p></blockquote><p></p>
[QUOTE="The Scythian, post: 8891150, member: 6875986"] I think there might be a misunderstanding about the terminology here. In the world of digital games, recurrent spending refers not only to subscriptions that recur periodically, but also to things like microtransactions, purchasing add-on content, and selling virtual currency. So, when you say, "You can of course buy stuff too," you're referring to recurrent spending. Like, if people are buying feats, classes, or bundles of spells or whatever? That's recurrent spending. I don't think you're necessarily wrong when you say that such purchases are no more recurrent than buying the physical books. I mean, it would be possible to argue that roleplaying games are built on a primitive precursor to the recurrent spending model, in that the business is sustained not only by selling the base game, but by selling add-ons, such as supplements, adventures, and miniatures. While that might be an interesting discussion, I think it would miss the point. When Cynthia Williams talks about the potential of digital tools to "unlock the type of recurrent spending you see in digital games," she's not talking about buying a couple of books over the course of a game's lifecycle. Things like D&D Beyond subscriptions or paying $0.99 for a background or a spell (or however much they cost) are merely the first baby steps toward a massive transformation. That's sort of beside my point, though, which is that it's inaccurate to say that WotC is blocked from making money off of recurrent spending by the OGL. [/QUOTE]
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