D&D 5E I Think Bounded Accuracy Means..

PC's attacks are typically stat + proficiency. That ranges from +4 or 5 at 1st level to a maximum (before feats, items, and other wierdness) of +11 even at 20th.

Well +5 from a stat, +6 from proficiency is +11. But a 20th level PC would have a magic weapon, lets assume +3 max. Then some feat or fighting style, such as Fighter / Archery, another +2. Thats +16 right there, without a spell or other boost such as Bard inspiration.

I had been considering adding the monsters proficiency bonus (or half of it) to AC to make up for this number gap, as I read so many high level PCs crush on monsters.

Bounded accuracy is a strange and inconsistent beast!
 

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Well +5 from a stat, +6 from proficiency is +11. But a 20th level PC would have a magic weapon, lets assume +3 max. Then some feat or fighting style, such as Fighter / Archery, another +2. Thats +16 right there, without a spell or other boost such as Bard inspiration.



I had been considering adding the monsters proficiency bonus (or half of it) to AC to make up for this number gap, as I read so many high level PCs crush on monsters.



Bounded accuracy is a strange and inconsistent beast!


That's what HP is for: the characters hit a bunch, but the monster takes it and keeps on coming.
 

Well +5 from a stat, +6 from proficiency is +11.
That's what I was talking about, yes.

But a 20th level PC would have a magic weapon, lets assume +3 max.
Items are supposed to make a character 'just better,' to put them ahead of the curve, so assuming them isn't a great idea.

Then some feat or fighting style, such as Fighter / Archery, another +2.
There aren't a lot of bonuses like that, Archers are pretty nearly an aberration, a Bounded Accuracy outlier. Probably the result of trying to make the fighter 'best at fighting.'

Thats +16 right there, without a spell or other boost such as Bard inspiration.

I had been considering adding the monsters proficiency bonus (or half of it) to AC to make up for this number gap, as I read so many high level PCs crush on monsters.

Bounded accuracy is a strange and inconsistent beast!
Bounded Accuracy takes less into account than you're doing, here. Magic items are supposed to put PCs ahead of the curve. Buffs are supposed to make you better for a short time, not be on all the time (and limited spell slots and concentration are meant to enforce that).

Compare monster ACs and attacks to PC stats + proficiency, to get an idea of the Bounded Accuracy baseline.
 

the thread is so old. Back then there was no proficiency bonus or such. today monsters get proficiency bonus by CR. Not by hit dice or level. It's kind of circular that way, since CR is derived from attackbonus, but it more or less works well enough.

Yeah, nice thread necro. He's talking about the playtest, numbers are all wrong etc.
 

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