definitely, i want my species to feel distinct, i want them to have some set of traits that actually gives them a distinct feeling and playstyle that only they have, but Wizards is so afraid of making a species that's 'better' at any given role that all the current species end up as these nothingburger collections of low-impact and ribbon traits.
I agree, but there is a fine line between being better at something and giving out image that this is the only combo that is valuable and you are punishing yourself by not getting this specific class-species combo.
traits can be different and still have broad usage.
I.E:
elves
Fey step: As a Bonus action, teleport 30ft,
usage: prof bonus Long rest day, +1 usage per Short rest,
darkvision 40ft
proficiency+Expertise in Perception
+1 cantrip(use int, wis or cha for casting this cantrip)
might be wizard only cantrip or any or wizard/druid/cleric cantrip
elven trance(4hr meditation instead of 8hr Long rest, no Perception penalty while resting)
Longbow proficiency, or if you start with martial weapons, pick a tool or a language instead.
now, this set of abilities work with almost every build.
Humans:
+1 origin feat.
+1 skill
+1 expertise
+4 tools, weapons or languages
now humans are bland and boring(from personal experience) and abilities describe that.
But, this sets of abilities give versatility and you can use that in any build.
Orcs:
brutal critical: when you score a critical hit with any attack, deal +1d12 damage in addition to normal critical damage
darkvision 80ft
adrenaline rush and relentless endurance as in 2024 PHB
Dwarves:
+1 HP per level
max healing from using HDs
additional d4 HDs equal to proficiency bonus
stone's endurance:
prof bonus per Long rest, +1 usage on Short rest, you can take Dodge action as a Bonus action and spend one of your HDs
darkvision 80ft
posion resistance and advantage on saves vs poisons.
axe and hammer training:
you gain proficiency in one martial axe or hammer type weapon or you gain one tool or language.
all these abilities are very general, but they do have a play style that they support over other.
now we can discuss the power level of those features and how they could be tweaked, but almost all concepts can be supported by these 4 core species of D&D.