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I think it is kind of slow around here...(postponed)
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<blockquote data-quote="crazy_monkey1956" data-source="post: 5253552" data-attributes="member: 49514"><p>By the rules as written in Savage Species, a monster character must complete their monster class before multi-classing. So, a troll character would have to complete all 11 levels of the Troll "class" before taking a level of a regular class.</p><p></p><p>However, in my own games, I often house rule that a monster character can multi-class whenever they like. Note that, regardless of when they are allowed to multi-class a monster character's monster class always counts as a Favored Class in addition to any other Favored Class they may have.</p><p></p><p>Template classes are a special case since they do not provide actual HD (they are purely LA). Thus a character taking a template class usually has to take a level of a traditional class or monster progression at 1st level and then start taking their template class levels. This works well for acquired templates like Lycanthrope or Vampire as it allows the character develop into their curse over time. With inherited templates, it can represent the character's true nature revealing itself over time. For example, the Unholy Scion character is still a child and progressing in the template merely means the character is unlocking her infernal powers as she ages.</p><p></p><p>With many creatures, the monster class can represent the character "growing up" or maturing into its full abilities. With something like a Flesh Golem and other construct type characters I generally go with one of two styles of back stories. Either 1) the character used to be a fully operational member of its type but was severely damaged. It's level progression represents a slow self-repair process OR 2) the character is newly constructed and the enchantments were either interrupted or intentionally designed to give the creature power over time to allow the creature to mature into its abilities.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 5253552, member: 49514"] By the rules as written in Savage Species, a monster character must complete their monster class before multi-classing. So, a troll character would have to complete all 11 levels of the Troll "class" before taking a level of a regular class. However, in my own games, I often house rule that a monster character can multi-class whenever they like. Note that, regardless of when they are allowed to multi-class a monster character's monster class always counts as a Favored Class in addition to any other Favored Class they may have. Template classes are a special case since they do not provide actual HD (they are purely LA). Thus a character taking a template class usually has to take a level of a traditional class or monster progression at 1st level and then start taking their template class levels. This works well for acquired templates like Lycanthrope or Vampire as it allows the character develop into their curse over time. With inherited templates, it can represent the character's true nature revealing itself over time. For example, the Unholy Scion character is still a child and progressing in the template merely means the character is unlocking her infernal powers as she ages. With many creatures, the monster class can represent the character "growing up" or maturing into its full abilities. With something like a Flesh Golem and other construct type characters I generally go with one of two styles of back stories. Either 1) the character used to be a fully operational member of its type but was severely damaged. It's level progression represents a slow self-repair process OR 2) the character is newly constructed and the enchantments were either interrupted or intentionally designed to give the creature power over time to allow the creature to mature into its abilities. [/QUOTE]
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I think it is kind of slow around here...(postponed)
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