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I think I've cracked a fair way to buff sorcerers
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<blockquote data-quote="Quirriff" data-source="post: 7855125" data-attributes="member: 7017445"><p>I've been waiting for somebody like you to come along</p><p></p><p>1. If nobody hesitates that's fine, but for those that ponder they will always ponder and the Sorcerer list isn't as expansive as the Wizard list there are fewer spells that are for non-combat scenarios but there are some, also any spell that has a name in the title a Sorcerer cannot have. Not only that there are some spells on the sorcerer spell list, no player would realistically pick like Feather Fall for instance but yet it's on the list</p><p></p><p>2 If a sorcerer ends up spending all their sorcerery points of metamagic that's fine, but it's likely that you'll end up with 1/3rd of the maximum pool. And there will be times when they'll end up end up being helpless even when you have spell slots and sorcerery points to spare.</p><p></p><p>It also encourages players to be more creative with their characters they might choose a spell that's not generically useful but works great with certain metamagic options: For example subtle spell would be excellent if combined with charm person. Charm person would rarely be picked otherwise.</p><p></p><p>By having the fallback option of thinking "well I can always use sorcery points to cast fireball if I really need to, Why don't I pick something else at 5th level"</p><p></p><p>Sort of like the reverse of how when a high level player who picks Wish for their character ends up never using it since they have a 1/3 chance of losing it forever.</p></blockquote><p></p>
[QUOTE="Quirriff, post: 7855125, member: 7017445"] I've been waiting for somebody like you to come along 1. If nobody hesitates that's fine, but for those that ponder they will always ponder and the Sorcerer list isn't as expansive as the Wizard list there are fewer spells that are for non-combat scenarios but there are some, also any spell that has a name in the title a Sorcerer cannot have. Not only that there are some spells on the sorcerer spell list, no player would realistically pick like Feather Fall for instance but yet it's on the list 2 If a sorcerer ends up spending all their sorcerery points of metamagic that's fine, but it's likely that you'll end up with 1/3rd of the maximum pool. And there will be times when they'll end up end up being helpless even when you have spell slots and sorcerery points to spare. It also encourages players to be more creative with their characters they might choose a spell that's not generically useful but works great with certain metamagic options: For example subtle spell would be excellent if combined with charm person. Charm person would rarely be picked otherwise. By having the fallback option of thinking "well I can always use sorcery points to cast fireball if I really need to, Why don't I pick something else at 5th level" Sort of like the reverse of how when a high level player who picks Wish for their character ends up never using it since they have a 1/3 chance of losing it forever. [/QUOTE]
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I think I've cracked a fair way to buff sorcerers
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