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I think I've cracked a fair way to buff sorcerers
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<blockquote data-quote="Esker" data-source="post: 7855169" data-attributes="member: 6966824"><p>To expand on that: I see two problems with the sorcerer class that have nothing to do with the number of spells they know. One is that there are only three or four metamagic options that ever get picked. The second is that they have so few SP, particularly at low levels, that they have to ration their metamagic too carefully for it to feel like a major boon.</p><p></p><p>So if we want to power up the sorcerer, it seems to me we should start there: (1) what can we do to bring the other metamagic options up to par with the ones everyone picks, and (2) how can we increase the frequency with which sorcerers can use metamagic. And I would add (3): can we create new metamagic options that help the sorcerer feel like they get more versatility out of the spells they do know? </p><p></p><p>The new UA variant Elemental Spell is a good answer to (3) for blaster sorcerers, but non-blasters should get something too. Maybe something like: "Spend X SP when you cast a spell to have that casting ignore a creature's immunity to one of the following conditions: charmed, frightened, restrained."</p><p></p><p>Lots of people have suggested things like making SP refresh on a short rest as a fix for (2), but i think this goes too far if we're leaving the number of points alone, and steps on the Warlock a bit, particularly when combined with Font of Magic. But maybe changing the formula for determining the size of your SP pool would work.</p><p></p><p>As for (1): Extended spell is the easiest to fix; it should just bump up the duration to the next normal duration (1m --> 10m; 10m --> 1h; 1h --> 8h; 8h --> 24h). </p><p></p><p>Distant spell could package together a couple of different options: changing touch to 30' can be good, doubling the range is highly situational, but is fine as part of a metamagic that also does other things, but it needs something else. Maybe fold in Seeking Spell from the UA variants.</p><p></p><p>As for Careful spell, it needs a way to actually function as a way to avoid friendly fire on damage spells. But rather than just copying Sculpt Spells, how about an option that lets you either expand or reduce the radius of an AoE by 5' per SP? It'd be 10' for spells whose areas are specified in terms of a diameter, cube, or cone.</p><p></p><p>Finally, I don't see any reason why Distant, Extended, Careful and Subtle shouldn't be able to stack with other metamagics on a single casting.</p><p></p><p>Seems like you should also be able to swap out one metamagic option on a level-up; and maybe grant an extra metamagic pick at 6th or so.</p></blockquote><p></p>
[QUOTE="Esker, post: 7855169, member: 6966824"] To expand on that: I see two problems with the sorcerer class that have nothing to do with the number of spells they know. One is that there are only three or four metamagic options that ever get picked. The second is that they have so few SP, particularly at low levels, that they have to ration their metamagic too carefully for it to feel like a major boon. So if we want to power up the sorcerer, it seems to me we should start there: (1) what can we do to bring the other metamagic options up to par with the ones everyone picks, and (2) how can we increase the frequency with which sorcerers can use metamagic. And I would add (3): can we create new metamagic options that help the sorcerer feel like they get more versatility out of the spells they do know? The new UA variant Elemental Spell is a good answer to (3) for blaster sorcerers, but non-blasters should get something too. Maybe something like: "Spend X SP when you cast a spell to have that casting ignore a creature's immunity to one of the following conditions: charmed, frightened, restrained." Lots of people have suggested things like making SP refresh on a short rest as a fix for (2), but i think this goes too far if we're leaving the number of points alone, and steps on the Warlock a bit, particularly when combined with Font of Magic. But maybe changing the formula for determining the size of your SP pool would work. As for (1): Extended spell is the easiest to fix; it should just bump up the duration to the next normal duration (1m --> 10m; 10m --> 1h; 1h --> 8h; 8h --> 24h). Distant spell could package together a couple of different options: changing touch to 30' can be good, doubling the range is highly situational, but is fine as part of a metamagic that also does other things, but it needs something else. Maybe fold in Seeking Spell from the UA variants. As for Careful spell, it needs a way to actually function as a way to avoid friendly fire on damage spells. But rather than just copying Sculpt Spells, how about an option that lets you either expand or reduce the radius of an AoE by 5' per SP? It'd be 10' for spells whose areas are specified in terms of a diameter, cube, or cone. Finally, I don't see any reason why Distant, Extended, Careful and Subtle shouldn't be able to stack with other metamagics on a single casting. Seems like you should also be able to swap out one metamagic option on a level-up; and maybe grant an extra metamagic pick at 6th or so. [/QUOTE]
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