Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
I think I've cracked a fair way to buff sorcerers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 7856723" data-attributes="member: 6932123"><p>I like the OP's idea. I'd probably cost each spell at the cost of buying a spell slot, rather than the return from selling a spell slot, and I would also let the spell last all day (or at least til the next short rest). But overall it seems like a good way to trade sorcery points for spell flexibility, particularly when metamagic is mostly useless to the character (as it often is for mine).</p><p></p><p>/<strong>--------</strong>/</p><p></p><p>Personally, I'd prefer sorcerer's "thing" to be true metamagic, rather than the junkpile that they were given. That is, be able to fully craft spells on the fly, à la Mage: The Ascension, or Ars Magica. Keep it restricted to one or two narrowly focused elements or concepts, and leave it to the player to figure out creative ways to use that power. </p><p></p><p>For example: You can use cold magic. Don't worry about the crap options in the D&D spell list, just figure out how you'd use ice to accomplish your goals. Whether that's a slick patch of ice, an icicle through the heart, freezing the enemy to the floor, condensing water in the air to create fog, creating a bridge of ice over a chasm, or whatever else — be creative with what your theme can actually do. On the flip side, you're never casting Fireball, or Enhance Ability, or Comprehend Languages, or Haste, or Wish, or Charm Person, or dozens of other spells. That's just outside your capacity. <em>That</em> is what I really expect out of a sorcerer.</p><p></p><p>However D&D just isn't designed or balanced to be able to handle that. I tried looking at what would be necessary to fit the idea in with D&D's mechanics, and it's just nightmarish. There's not really even any decent math for properly balanced spells, never mind casting stuff on the fly. Maybe, at best, just describe the spell, and have the GM say, "OK. Gimme X sorcery points for that. Here's what happens..." You're entirely dependent on the GM's whims, and the GM has to be able to judge things on the fly (and probably needs experience in open magic game systems), but that's about as close as you're likely to get. ... Unless you literally curate and reskin an exact list of spells that you're allowed to use with any given origin, which might <em>almost</em> be workable, maybe.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7856723, member: 6932123"] I like the OP's idea. I'd probably cost each spell at the cost of buying a spell slot, rather than the return from selling a spell slot, and I would also let the spell last all day (or at least til the next short rest). But overall it seems like a good way to trade sorcery points for spell flexibility, particularly when metamagic is mostly useless to the character (as it often is for mine). /[B]--------[/B]/ Personally, I'd prefer sorcerer's "thing" to be true metamagic, rather than the junkpile that they were given. That is, be able to fully craft spells on the fly, à la Mage: The Ascension, or Ars Magica. Keep it restricted to one or two narrowly focused elements or concepts, and leave it to the player to figure out creative ways to use that power. For example: You can use cold magic. Don't worry about the crap options in the D&D spell list, just figure out how you'd use ice to accomplish your goals. Whether that's a slick patch of ice, an icicle through the heart, freezing the enemy to the floor, condensing water in the air to create fog, creating a bridge of ice over a chasm, or whatever else — be creative with what your theme can actually do. On the flip side, you're never casting Fireball, or Enhance Ability, or Comprehend Languages, or Haste, or Wish, or Charm Person, or dozens of other spells. That's just outside your capacity. [I]That[/I] is what I really expect out of a sorcerer. However D&D just isn't designed or balanced to be able to handle that. I tried looking at what would be necessary to fit the idea in with D&D's mechanics, and it's just nightmarish. There's not really even any decent math for properly balanced spells, never mind casting stuff on the fly. Maybe, at best, just describe the spell, and have the GM say, "OK. Gimme X sorcery points for that. Here's what happens..." You're entirely dependent on the GM's whims, and the GM has to be able to judge things on the fly (and probably needs experience in open magic game systems), but that's about as close as you're likely to get. ... Unless you literally curate and reskin an exact list of spells that you're allowed to use with any given origin, which might [I]almost[/I] be workable, maybe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I think I've cracked a fair way to buff sorcerers
Top