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I think I've cracked a fair way to buff sorcerers
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<blockquote data-quote="ECMO3" data-source="post: 8820095" data-attributes="member: 7030563"><p>I think if you build a subclass around this as subclass feature it is ok. </p><p></p><p>The problem is Sorcerers are already one of the most powerful classes, not as powerful as Wizard but not far behind and being based on Charisma gives them a ton of multiclass options. Add in very powerful subclass features (for the good subclasses) and this will make the class OP. Not as OP as an optimized Wizard, but not far behind and further ahead of most classes than they already are.</p><p></p><p>Weave Bender Sorcerer Subclass - You are intricately tied to the Weave and it is part of your being allowing you to tap magic in ways others can't</p><p></p><p>Level 1. </p><p>Mystic Magic Knowlege - Your ties to the weave give you paranormal insight into all things magical, you gain proficiency in the Arcana skill and proficiency in Intelligence Saves against magical effects and spells.</p><p></p><p>Arcane tap - Your connection to the weave crosses the normal boundaries enabling you to access spells easier than others. You gain one cantrip from any spell list, you can replace this cantrip with another cantrip after a long rest. </p><p></p><p>Level 6.</p><p>Channel Unkown Magic - You can cast any sorcerer spell which are a high enough level to cast even if it is not a known spell. To cast it you must use sorcery points equal to the spell level and expend a spell slot equal to its level (cantrips cost 1 sorcery point and 1 1st level spell slot). You can not use metamagic on spells cast this way and you can not cast a spell of level 6 or higher using this ability.</p><p></p><p>Level 14:</p><p>Improved Channel Unknown Magic - Your ability to cast spells you don't know now extends to all spells of all classes up to 5th level. If the spell is not on the Sorcerer spell list you must make an Arcana check equal to the spells level in addition to expending the spell slot and the sorcery points</p><p></p><p>Level 18: </p><p>Weave Transform - As a bonus action you attach yourself to the weave for 1 minute. You have advantage on all saves against magical effects, you have immunity to poison damage and the poisoned condition and resistance to non-magical piercing, bludgeoning and slashing damage. While under this effect you can use a bonus action every turn to teleport up to 60 feet.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8820095, member: 7030563"] I think if you build a subclass around this as subclass feature it is ok. The problem is Sorcerers are already one of the most powerful classes, not as powerful as Wizard but not far behind and being based on Charisma gives them a ton of multiclass options. Add in very powerful subclass features (for the good subclasses) and this will make the class OP. Not as OP as an optimized Wizard, but not far behind and further ahead of most classes than they already are. Weave Bender Sorcerer Subclass - You are intricately tied to the Weave and it is part of your being allowing you to tap magic in ways others can't Level 1. Mystic Magic Knowlege - Your ties to the weave give you paranormal insight into all things magical, you gain proficiency in the Arcana skill and proficiency in Intelligence Saves against magical effects and spells. Arcane tap - Your connection to the weave crosses the normal boundaries enabling you to access spells easier than others. You gain one cantrip from any spell list, you can replace this cantrip with another cantrip after a long rest. Level 6. Channel Unkown Magic - You can cast any sorcerer spell which are a high enough level to cast even if it is not a known spell. To cast it you must use sorcery points equal to the spell level and expend a spell slot equal to its level (cantrips cost 1 sorcery point and 1 1st level spell slot). You can not use metamagic on spells cast this way and you can not cast a spell of level 6 or higher using this ability. Level 14: Improved Channel Unknown Magic - Your ability to cast spells you don't know now extends to all spells of all classes up to 5th level. If the spell is not on the Sorcerer spell list you must make an Arcana check equal to the spells level in addition to expending the spell slot and the sorcery points Level 18: Weave Transform - As a bonus action you attach yourself to the weave for 1 minute. You have advantage on all saves against magical effects, you have immunity to poison damage and the poisoned condition and resistance to non-magical piercing, bludgeoning and slashing damage. While under this effect you can use a bonus action every turn to teleport up to 60 feet. [/QUOTE]
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I think I've cracked a fair way to buff sorcerers
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