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General Tabletop Discussion
*Dungeons & Dragons
I think they should add the Artificer, Aasimar, and Genasi
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<blockquote data-quote="Neonchameleon" data-source="post: 9008867" data-attributes="member: 87792"><p>The Artificer (and this applies to the D&Done Warlock, and I fear will also apply in practice to the Ranger) is all utility, no top line. There are plenty of times when they will get patted on the back and told "good job" - but there is no time beyond about level 4 when the rest of the party is going to turn to the Artificer and say "Wow! We'd have been toast without you!" for something that's part of the artificer's class abilities unless the specific adventure was written to them. And they get further behind as they level up.</p><p></p><p>It's easy to see how the primary casters (including the old warlock) consistently get these moments of awesome. Top level spells have options that make people say "wow" every new time they come in. Things like Revivify or Fireball spring to mind as level 5 moments of awesome. It's easy to see how the Paladin can (mixing their attacks with Smite so they get very powerful, and with their <em>situational</em> auras so everyone huddles round them for saves). Or the barbarian can (by tanking unholy amounts of damage between their d12 and resistance to physical damage - this of course falls off at higher levels when other damage types become common). The new fighter can with a <em>very</em> high damage output and by being able to bring themselves back hard. (I have serious criticisms of the T3-4 fighter not really scaling in ways other than "Number go up" but that's another issue).</p><p></p><p>But the Artificer? Not so much. Their spellcasting falls behind and their ability to create magic items is cool - but <em>everyone</em> is cool if they are built that way. They are persistent so they never actually grab the awesome. They are bad at MacGuyvering their way out of problems compared to a primary arcane caster because they don't have the range of options. (And the alchemist is particularly bad because their baseline is cleric level rather than having an extra attack or pseudo-extra-attack).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9008867, member: 87792"] The Artificer (and this applies to the D&Done Warlock, and I fear will also apply in practice to the Ranger) is all utility, no top line. There are plenty of times when they will get patted on the back and told "good job" - but there is no time beyond about level 4 when the rest of the party is going to turn to the Artificer and say "Wow! We'd have been toast without you!" for something that's part of the artificer's class abilities unless the specific adventure was written to them. And they get further behind as they level up. It's easy to see how the primary casters (including the old warlock) consistently get these moments of awesome. Top level spells have options that make people say "wow" every new time they come in. Things like Revivify or Fireball spring to mind as level 5 moments of awesome. It's easy to see how the Paladin can (mixing their attacks with Smite so they get very powerful, and with their [I]situational[/I] auras so everyone huddles round them for saves). Or the barbarian can (by tanking unholy amounts of damage between their d12 and resistance to physical damage - this of course falls off at higher levels when other damage types become common). The new fighter can with a [I]very[/I] high damage output and by being able to bring themselves back hard. (I have serious criticisms of the T3-4 fighter not really scaling in ways other than "Number go up" but that's another issue). But the Artificer? Not so much. Their spellcasting falls behind and their ability to create magic items is cool - but [I]everyone[/I] is cool if they are built that way. They are persistent so they never actually grab the awesome. They are bad at MacGuyvering their way out of problems compared to a primary arcane caster because they don't have the range of options. (And the alchemist is particularly bad because their baseline is cleric level rather than having an extra attack or pseudo-extra-attack). [/QUOTE]
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I think they should add the Artificer, Aasimar, and Genasi
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