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Community
General Tabletop Discussion
*Dungeons & Dragons
I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="JeffB" data-source="post: 6619367" data-attributes="member: 518"><p>One of the things that Mearls said way back when during the playtest was that D&D took too much time and competed with other entertainment mediums and would lose out. He wanted people, especially more casual players, to be able to sit down and quickly get into game of an hour or two.</p><p></p><p>IMO/IME The AP model goes against that. Sure much of the story prep work is done for the DM, but its too much material and there is no big sense of accomplishment for casual players, cos the story TAKES FOREVER if you are a casual group. People lose interest over several months and not coming to any kind of meaningful conclusion/accomplishment. It's fine for the hardcore or people who have the schedule to play often. </p><p></p><p>In addition I cannot see a brand new/casual DM looking at a gigantic hardback that will take several months to complete, and not being intimidated by it. Had that been the case for me back in the 70s, I would have moved on myself. Running the original modules was intimidating enough for me, and several of my group NEVER wanted to DM because it seemed too tough.</p><p></p><p>For 5E, In addition to the APs there needs to be more Lost Mine of Phandelver's for those whose life does not revolve around a weekly 4-5 hour D&D game session or two. A quick pickup product for those casual DMs and Players who can complete an entire adventure in couple or three to several sessions and feel like maybe they didn't Save The World From Evil Cultists, but saved a Town, or Village or Dale, or whatever. Pointing new and/or casual players and DMs to PDF files of 30 year old game products is not the answer. Not if they want create and retain substantial new blood, that is.</p></blockquote><p></p>
[QUOTE="JeffB, post: 6619367, member: 518"] One of the things that Mearls said way back when during the playtest was that D&D took too much time and competed with other entertainment mediums and would lose out. He wanted people, especially more casual players, to be able to sit down and quickly get into game of an hour or two. IMO/IME The AP model goes against that. Sure much of the story prep work is done for the DM, but its too much material and there is no big sense of accomplishment for casual players, cos the story TAKES FOREVER if you are a casual group. People lose interest over several months and not coming to any kind of meaningful conclusion/accomplishment. It's fine for the hardcore or people who have the schedule to play often. In addition I cannot see a brand new/casual DM looking at a gigantic hardback that will take several months to complete, and not being intimidated by it. Had that been the case for me back in the 70s, I would have moved on myself. Running the original modules was intimidating enough for me, and several of my group NEVER wanted to DM because it seemed too tough. For 5E, In addition to the APs there needs to be more Lost Mine of Phandelver's for those whose life does not revolve around a weekly 4-5 hour D&D game session or two. A quick pickup product for those casual DMs and Players who can complete an entire adventure in couple or three to several sessions and feel like maybe they didn't Save The World From Evil Cultists, but saved a Town, or Village or Dale, or whatever. Pointing new and/or casual players and DMs to PDF files of 30 year old game products is not the answer. Not if they want create and retain substantial new blood, that is. [/QUOTE]
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I think WotC has it backwards (re: story arcs)
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