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I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="Trickster Spirit" data-source="post: 6619564" data-attributes="member: 6701829"><p>My theory is that we're not the primary audience for the APs, and therefore complaints about APs not being what the player base wants are completely missing the point.</p><p></p><p>Mearls has stated in multiple places that D&D's biggest obstacle is modern instant-gratification culture. Lengthy character creation as a requirement to play effectively, copious DM prep-work, rules bogging down the game in actual play... any game that produces on the above is ultimately going to go the way of the dodo in a world full of video games, MMOs and (shudder) Candy Crush. And it's not just attrition from existing players who fall away from the game, it threatens to cut off newcomers to the game as well - all of that is a significant barrier to entry for curious folks browsing their local book or games store who don't want to put up with all that hassle just to get into a new game.</p><p></p><p>They've countered that in 5E with a fast playing ruleset and a "rulings not rules" philosophy (don't waste time looking up corner cases, make a judgement call and keep play moving), but the biggest remaining obstacle is all the prep work it takes to create a campaign. Older DMs who are working full-time are of course familiar with what a problem that can be, but even if you're a younger, school-age DM with plenty of free-time to plan out a campaign, the fact remains that that can be hugely intimidating to someone who's just picked up their first set of core books. I think most everyone here knows how rewarding a well-crafted homebrew campaign can be, but for a newcomer? They've got to be thinking to themselves that just playing "Dragon Age" or "The Witcher" on Xbox is a lot less work.</p><p></p><p>So I think that's the primary audience for the APs - folks just getting into D&D, with maybe a secondary audience of older players who don't have time for homebrew and just want a canned campaign to run with.</p><p></p><p>Everyone else is expected to make do with just the core rules, and maybe materials from previous editions - because right now there ARE no experienced players of 5E who haven't played previous editions, the game is simply too new. New material will be keep being added to the game through the AP companions and Unearthed Arcana, but it seems like they're satisfied with that level of output for the hardcore audience.</p></blockquote><p></p>
[QUOTE="Trickster Spirit, post: 6619564, member: 6701829"] My theory is that we're not the primary audience for the APs, and therefore complaints about APs not being what the player base wants are completely missing the point. Mearls has stated in multiple places that D&D's biggest obstacle is modern instant-gratification culture. Lengthy character creation as a requirement to play effectively, copious DM prep-work, rules bogging down the game in actual play... any game that produces on the above is ultimately going to go the way of the dodo in a world full of video games, MMOs and (shudder) Candy Crush. And it's not just attrition from existing players who fall away from the game, it threatens to cut off newcomers to the game as well - all of that is a significant barrier to entry for curious folks browsing their local book or games store who don't want to put up with all that hassle just to get into a new game. They've countered that in 5E with a fast playing ruleset and a "rulings not rules" philosophy (don't waste time looking up corner cases, make a judgement call and keep play moving), but the biggest remaining obstacle is all the prep work it takes to create a campaign. Older DMs who are working full-time are of course familiar with what a problem that can be, but even if you're a younger, school-age DM with plenty of free-time to plan out a campaign, the fact remains that that can be hugely intimidating to someone who's just picked up their first set of core books. I think most everyone here knows how rewarding a well-crafted homebrew campaign can be, but for a newcomer? They've got to be thinking to themselves that just playing "Dragon Age" or "The Witcher" on Xbox is a lot less work. So I think that's the primary audience for the APs - folks just getting into D&D, with maybe a secondary audience of older players who don't have time for homebrew and just want a canned campaign to run with. Everyone else is expected to make do with just the core rules, and maybe materials from previous editions - because right now there ARE no experienced players of 5E who haven't played previous editions, the game is simply too new. New material will be keep being added to the game through the AP companions and Unearthed Arcana, but it seems like they're satisfied with that level of output for the hardcore audience. [/QUOTE]
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I think WotC has it backwards (re: story arcs)
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