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I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="Jester David" data-source="post: 6621612" data-attributes="member: 37579"><p>This ignores the option of converting past adventures to 5e (which is super easy for 1e/2e), or using the playtest adventures, or buying the prepublished storylines books as inspiration for your games, or buying Pathfinder or 3rd Party adventures and converting those. </p><p></p><p>Plus, this argument makes the pretty large assumption that people can play through an entire storyline in the six months before the next is released. Very likely, even a group playing somewhat regularly, will take longer than six months. Even a speedy group that manages to do a storyline in 9 months will have their choice after the second storyline: the one they missed or the one being released shortly. </p><p></p><p>This also assumes everyone is playing everything right now. There are people who play seasonally (when school is out or only when at campus) or who take summers/winters off. (My game pretty much ends between December 10th and January 15th.) Or are between groups. Or at just getting into this D&D thing. People who start playing in three months will have three different adventure storylines to choose from and a wealth of adventures to attempt. </p><p></p><p></p><p>The DMG is really the book for creating your own stories. Not much more is needed beyond that book. </p><p></p><p></p><p>Well, six months. Since the adventures come out that often and you'll likely have just finished playing one. In that unlikely case (someone is playing everything at the rate it is released) they can go homebrew or take a d20 break and try a different game system or update an older storyline. Or try and get ahold of some Adventurer's League content. Yes, it's theoretically only available in stores but that won't stop a dedicated person. </p><p></p><p>This happens. Paizo has released some stinkers. They've had dead months before. But since people play the adventures slower than they're released it hasn't caused much of an issue.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6621612, member: 37579"] This ignores the option of converting past adventures to 5e (which is super easy for 1e/2e), or using the playtest adventures, or buying the prepublished storylines books as inspiration for your games, or buying Pathfinder or 3rd Party adventures and converting those. Plus, this argument makes the pretty large assumption that people can play through an entire storyline in the six months before the next is released. Very likely, even a group playing somewhat regularly, will take longer than six months. Even a speedy group that manages to do a storyline in 9 months will have their choice after the second storyline: the one they missed or the one being released shortly. This also assumes everyone is playing everything right now. There are people who play seasonally (when school is out or only when at campus) or who take summers/winters off. (My game pretty much ends between December 10th and January 15th.) Or are between groups. Or at just getting into this D&D thing. People who start playing in three months will have three different adventure storylines to choose from and a wealth of adventures to attempt. The DMG is really the book for creating your own stories. Not much more is needed beyond that book. Well, six months. Since the adventures come out that often and you'll likely have just finished playing one. In that unlikely case (someone is playing everything at the rate it is released) they can go homebrew or take a d20 break and try a different game system or update an older storyline. Or try and get ahold of some Adventurer's League content. Yes, it's theoretically only available in stores but that won't stop a dedicated person. This happens. Paizo has released some stinkers. They've had dead months before. But since people play the adventures slower than they're released it hasn't caused much of an issue. [/QUOTE]
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I think WotC has it backwards (re: story arcs)
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