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I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="Mercurius" data-source="post: 6621957" data-attributes="member: 59082"><p>Yes, for you and I. But imagine being a new DM. What you just wrote is daunting, to say the least.</p><p></p><p>As I see it, you have a few levels of DMs, using the guild ranks:</p><p></p><p><em>Novice</em> - Someone just starting. They need a beginner's set.</p><p><em>Apprentice</em> - someone learning the game.</p><p><em>Journeyman</em> - someone who has played for years, has a good grasp of the game, but hasn't mastered it - either because of time, or because they've never gone past being a casual DM.</p><p><em>Master</em> - Someone for whom DMing is second nature. This really can only come through thousands of hours of DMing, and consistency of play.</p><p></p><p>Even though I've played and DMed D&D for over three decades, I'd call myself a journeyman. I've had many years of not playing, and have rarely played with consistency. You and most here are probably masters. The problem with being a master is that you forget what it is like not to be one. What's the problem, just change the oil? It is the easiest thing in the book. Yes, true, but for a novice it is scary to think of changing your own oil. An apprentice might give it a shot, but they'll need guidance. A journeyman can do it, but might prefer just bringing it to Jiffy Lube. </p><p></p><p></p><p></p><p>I've heard this said before but just don't know if it is true, at least if we only look at the core type products: splats, settings, adventures. I know Paizo is cranking out a lot of other stuff, too.</p><p></p><p>If I have a few hours to kill, maybe I'll create a comparison of different editions and yearly output in various categories: splats/rules supplements, setting books, adventures, miscellaneous tools, etc. </p><p></p><p>But when I said that about Paizo, I was mainly thinking about the first three. They put out, what 2-3 hardcovers a year? 2-3 setting books? Two adventure paths and a few one-off modules? That hardly seems excessive. But more so, what they put out doesn't seem like filler, at least as far as the hardcovers go. </p><p></p><p>Anyhow, to me it seems clear that "more" is in order, or at least that the majority of the fan-base would prefer more. How much more is debatable. But to say that no more is necessary because it is easy to re-tool old material, while true, isn't true for everybody - and only fully true for DMs who are both "masters" and who have a ton of time on their hands.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6621957, member: 59082"] Yes, for you and I. But imagine being a new DM. What you just wrote is daunting, to say the least. As I see it, you have a few levels of DMs, using the guild ranks: [I]Novice[/I] - Someone just starting. They need a beginner's set. [I]Apprentice[/I] - someone learning the game. [I]Journeyman[/I] - someone who has played for years, has a good grasp of the game, but hasn't mastered it - either because of time, or because they've never gone past being a casual DM. [I]Master[/I] - Someone for whom DMing is second nature. This really can only come through thousands of hours of DMing, and consistency of play. Even though I've played and DMed D&D for over three decades, I'd call myself a journeyman. I've had many years of not playing, and have rarely played with consistency. You and most here are probably masters. The problem with being a master is that you forget what it is like not to be one. What's the problem, just change the oil? It is the easiest thing in the book. Yes, true, but for a novice it is scary to think of changing your own oil. An apprentice might give it a shot, but they'll need guidance. A journeyman can do it, but might prefer just bringing it to Jiffy Lube. I've heard this said before but just don't know if it is true, at least if we only look at the core type products: splats, settings, adventures. I know Paizo is cranking out a lot of other stuff, too. If I have a few hours to kill, maybe I'll create a comparison of different editions and yearly output in various categories: splats/rules supplements, setting books, adventures, miscellaneous tools, etc. But when I said that about Paizo, I was mainly thinking about the first three. They put out, what 2-3 hardcovers a year? 2-3 setting books? Two adventure paths and a few one-off modules? That hardly seems excessive. But more so, what they put out doesn't seem like filler, at least as far as the hardcovers go. Anyhow, to me it seems clear that "more" is in order, or at least that the majority of the fan-base would prefer more. How much more is debatable. But to say that no more is necessary because it is easy to re-tool old material, while true, isn't true for everybody - and only fully true for DMs who are both "masters" and who have a ton of time on their hands. [/QUOTE]
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