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I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="Mercurius" data-source="post: 6622714" data-attributes="member: 59082"><p>Jester, do you really expect me to not only <em>guess</em> which threads you've answered this in, but <em>scour</em> them for your posts? We're talking here and now. We can go back and forth on the other stuff, but the crux of it, for me, is this: Why are you so attached to a minimalist release schedule? What's wrong with a bit more? Again, I'm not talking glut, just a bit more. Look at my scale above; if, on a scale of 0-5, WotC is currently creating product at a rate of 2, and all-out glut is 5, why not just 3? What does 3 take away from 2? </p><p></p><p>It goes back to what I think Nellisir said above, which I'll change slightly to be more specific: Just because you want a small portion, why can't others have a slightly larger portion? Or to put it another way, just because you don't want to order a wide variety of items on a menu, why ask that the menu be only limited to your range of preference?</p><p></p><p>Again, I'm not talking about one of those menus that has pages upon pages of items and it becomes completely paralyzing to choose from. But to me WotC is giving us one of those single-page menus with just a few items on it. Now it might be different if they were allowing others to open up franchises with their own menus...</p><p></p><p></p><p></p><p>What I hear you saying is that WotC should stick to a very limited, very conservative approach. This also has potential problems - like losing customers who want a game with more support.</p><p></p><p>Look, again, I'm not advocating for an all-out glut fest like in editions past. I just would like to see more from WotC, that's all. And an OGL of some kind. For me two story arcs a year plus a few articles and an app is too little.</p><p></p><p>I'm not even saying this is how it is going to remain, mind you. I'm just saying that I hope they fill the product schedule out a bit. Not a huge amount, but a bit. </p><p></p><p></p><p></p><p>By the way, I'm talking about D&D the roleplaying game - not board games, not even miniatures. And yes, I'm talking about actual printed materials. Call me old fashioned, but articles and Dragon+ and PDFs don't quite have the same excitement to me as a nice hardcover or box set.</p><p></p><p>We don't know what they're working on for GenCon, if anything. Maybe it is a Forgotten Realms book, or maybe it is a second Monster Manual. Or maybe it is nothing. Regardless, what I'm seeming as minimalist is essentially only two story arcs a year, with a few bits and pieces along the way. But 5E hasn't even been out for a year, so I remain hopeful that they'll fill things out a bit.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6622714, member: 59082"] Jester, do you really expect me to not only [I]guess[/I] which threads you've answered this in, but [I]scour[/I] them for your posts? We're talking here and now. We can go back and forth on the other stuff, but the crux of it, for me, is this: Why are you so attached to a minimalist release schedule? What's wrong with a bit more? Again, I'm not talking glut, just a bit more. Look at my scale above; if, on a scale of 0-5, WotC is currently creating product at a rate of 2, and all-out glut is 5, why not just 3? What does 3 take away from 2? It goes back to what I think Nellisir said above, which I'll change slightly to be more specific: Just because you want a small portion, why can't others have a slightly larger portion? Or to put it another way, just because you don't want to order a wide variety of items on a menu, why ask that the menu be only limited to your range of preference? Again, I'm not talking about one of those menus that has pages upon pages of items and it becomes completely paralyzing to choose from. But to me WotC is giving us one of those single-page menus with just a few items on it. Now it might be different if they were allowing others to open up franchises with their own menus... What I hear you saying is that WotC should stick to a very limited, very conservative approach. This also has potential problems - like losing customers who want a game with more support. Look, again, I'm not advocating for an all-out glut fest like in editions past. I just would like to see more from WotC, that's all. And an OGL of some kind. For me two story arcs a year plus a few articles and an app is too little. I'm not even saying this is how it is going to remain, mind you. I'm just saying that I hope they fill the product schedule out a bit. Not a huge amount, but a bit. By the way, I'm talking about D&D the roleplaying game - not board games, not even miniatures. And yes, I'm talking about actual printed materials. Call me old fashioned, but articles and Dragon+ and PDFs don't quite have the same excitement to me as a nice hardcover or box set. We don't know what they're working on for GenCon, if anything. Maybe it is a Forgotten Realms book, or maybe it is a second Monster Manual. Or maybe it is nothing. Regardless, what I'm seeming as minimalist is essentially only two story arcs a year, with a few bits and pieces along the way. But 5E hasn't even been out for a year, so I remain hopeful that they'll fill things out a bit. [/QUOTE]
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