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General Tabletop Discussion
*Dungeons & Dragons
I think WotC has it backwards (re: story arcs)
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<blockquote data-quote="Jester David" data-source="post: 6623139" data-attributes="member: 37579"><p>Thanks. It's stuff I've been musing over for some time.</p><p>(It might end up as a blog at some time...)</p><p></p><p></p><p></p><p>UA doesn't add books to the shelves, so it's not a financial burden or imposing on newcomers. It's explicitly optional (rather than implicitly) so it's easier for DMs to ban or only approve on a case-by-case basis. And since it's free there's no sunk cost fallacy pushing people to want to use the content. Because it's smaller and freeform in length it can be more targeted and fix gaps in the system (like a spell-less ranger and more sorcerer builds) being less content for the sake of content. </p><p>And because it's a free e-document they can adjust the balance as needed, reducing the effect of power creep.</p><p></p><p>So there's certainly room for free UA articles. It skirts around most of the problems with splatbooks.</p><p></p><p></p><p>These get tricky. A campaign setting book is a necessary expense. It won't appeal to everyone but they need to present a book, to give new players a setting - or provide a template for how to build your own world. And the Realms has a lot of fans who need to know how the world has changed. </p><p></p><p>Even a book with crunch so long as those mechanics are focused on the setting. Backgrounds and a few feats would probably be enough. More like the 3E book than the 4e with the weird unrelated warlock pact (which was extra weird when you realize that, at the time, the warlock already had three builds opposed to everyone else's two). </p><p></p><p>Arguably you could even have two if there wasn't a lot of audience of thematic overlap. The Realms and Dark Sun. But I don't think this is necessary. The fluff of campaign settings is unchanged and you can update the settings just as effectively with Unearthed Arcana as a book.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6623139, member: 37579"] Thanks. It's stuff I've been musing over for some time. (It might end up as a blog at some time...) UA doesn't add books to the shelves, so it's not a financial burden or imposing on newcomers. It's explicitly optional (rather than implicitly) so it's easier for DMs to ban or only approve on a case-by-case basis. And since it's free there's no sunk cost fallacy pushing people to want to use the content. Because it's smaller and freeform in length it can be more targeted and fix gaps in the system (like a spell-less ranger and more sorcerer builds) being less content for the sake of content. And because it's a free e-document they can adjust the balance as needed, reducing the effect of power creep. So there's certainly room for free UA articles. It skirts around most of the problems with splatbooks. These get tricky. A campaign setting book is a necessary expense. It won't appeal to everyone but they need to present a book, to give new players a setting - or provide a template for how to build your own world. And the Realms has a lot of fans who need to know how the world has changed. Even a book with crunch so long as those mechanics are focused on the setting. Backgrounds and a few feats would probably be enough. More like the 3E book than the 4e with the weird unrelated warlock pact (which was extra weird when you realize that, at the time, the warlock already had three builds opposed to everyone else's two). Arguably you could even have two if there wasn't a lot of audience of thematic overlap. The Realms and Dark Sun. But I don't think this is necessary. The fluff of campaign settings is unchanged and you can update the settings just as effectively with Unearthed Arcana as a book. [/QUOTE]
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I think WotC has it backwards (re: story arcs)
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