Sir ThornCrest said:
can a Rogue move and get 1 attack? Or, move up to and then next round get your attack?
& whats this about getting more than one sneak attack per round if your weild two weapons? or if your high enough level to get a multiple attack? Is this true secondly would dual strike allow a rogue two back stabs/ flank attacks?
Thorncrest the rogue ignorant
Do you own a 3rd edition Player's Handbook? If not, you can get the system reference document, which is basically the PHB, online for free on the wizards of the coast website. In the rogue entry, all is explained.
That said, here's my attempt.
Forget back stab. It's gone. Instead, rogues can sneak attack an unwary opponent for 1d6 points of extra sneak attack damage, +1d6 every other level (2d6 at 3rd, 3d6 at 5th, and so on). A 7th level rogue wielding a dagger, for instance, would deal 1d4 damage from the dagger, and 4d6 damage from the sneak attack. A rogue's base attack bonus is 3/4 of his level, so for example a 5th level rogue has a BAB of +3. When a character's base attack bonus rolls over to +6, they gain a second attack at -5. Therefore, a 20th-level rogue has three attacks per round at +15/+10/+5 base, modified by bonuses from ability scores, feats, magic items, spells, conditions, etc. Each of these attacks can indeed be sneak attacks if the conditions that trigger a sneak attack are met, and a dual-wielding rogue can indeed sneak attack even more often in a single round.
Simply put, there is only one condition that triggers a sneak attack: the opponent must be denied his Dexterity bonus to AC, which in 3rd ed. means he's "flat-footed." If a rogue catches an opponent flat-footed, he can sneak attack. Otherwise, he cannot. There are many ways a rogue can catch an opponent flat-footed. He can attack himn from a flank, provided at least one other ally is on the foe's other flank. He can make a Bluff skill check to fool his foe into thinking he is not going to sneak attack. He can attack first in the surprise round of combat, catching his foe off-guard with his speed. He can attack from invisibility or hiding. There are many ways a rogue can catch his foe flat-footed.
There are some caveats, however. The opponent must essentially be a living creature with a distinguishable anatomy: undead, constructs, oozes, and so forth are not subject to sneak attacks (or critical hits, for that matter). A rogue cannot Bluff and sneak attack in the same round unless he has a special feat called Improved Feint. A rogue cannot sneak attack a foe who is aware of him or not fooled by his deception, unless that foe is flanked.
Resolve sneak attacks as you resolve any other attacks. Each sneak attack counts as one of the rogue's attacks for the round, up to his maximum. A rogue who sneak attacks once can still make a single move action in the same round. A rogue who makes a full attack action to sneak attack multiple times can only make a 5' adjustment. A rogue who is dual-wielding while sneak attacking gains an extra offhand sneak attack at the appropriate penalty for fighting with two weapons. A rogue who is under the effects of a
haste spell can use his extra hasted attack to make an additional sneak attack.
Any questions? Have I covered all the basics, guys?