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General Tabletop Discussion
*TTRPGs General
I want smaller, leaner core books.
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<blockquote data-quote="Mistwell" data-source="post: 8142551" data-attributes="member: 2525"><p>Gloomhaven's rules were so burdensome that they felt the need to make a slimed down version of those rules with Jaws of the Lion, and walk people through the rules by spoonfeeding one new one per demo adventure until they could ramp up to the full rules. </p><p></p><p>And then you move on to the full rules.</p><p></p><p>And to do that they...added a huge amount of descriptive fluff to Jaws of the Lion, just like D&D did.</p><p></p><p> Which, when combined with the intro rules, gives you a big book of stuff.</p><p></p><p>So yes. It's a good example. It proves the WOTC model in my opinion. The dry text version spooked too many people off the main game, so they had to turn to a more descriptive version as an intro. I am betting if they could have done it all over again they would have made the main rules more descriptive as well, but they learned that lesson only after the release of them.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8142551, member: 2525"] Gloomhaven's rules were so burdensome that they felt the need to make a slimed down version of those rules with Jaws of the Lion, and walk people through the rules by spoonfeeding one new one per demo adventure until they could ramp up to the full rules. And then you move on to the full rules. And to do that they...added a huge amount of descriptive fluff to Jaws of the Lion, just like D&D did. Which, when combined with the intro rules, gives you a big book of stuff. So yes. It's a good example. It proves the WOTC model in my opinion. The dry text version spooked too many people off the main game, so they had to turn to a more descriptive version as an intro. I am betting if they could have done it all over again they would have made the main rules more descriptive as well, but they learned that lesson only after the release of them. [/QUOTE]
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I want smaller, leaner core books.
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