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I want smaller, leaner core books.
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<blockquote data-quote="Mistwell" data-source="post: 8142659" data-attributes="member: 2525"><p>The prose isn't empty though. It's really good prose which brings color and a sense of discovery to the unveiling of the rules. </p><p></p><p>I get it's not your thing. It's my thing though, and it's the thing of thousands of people. I don't think it's unusual that a lot of people don't like sterile instruction manual rules in their fantasy gaming. And it's not about word count. </p><p></p><p>And we know that held for Gloomhaven because the company outright said that's what happened with it and was the motivation for Jaws of the Lion and why Jaws of the Lion is sold in Target but the main game is not. </p><p></p><p>I literally do not want a more utilitarian rulebook. The only utilitarian thing I wanted from it which was lacking was a better index and glossary. But I wanted the interior text to be more along the lines of what it is, and what brought some of the magic of 1e AD&D. A mystery slowly discovered as you read it and then read it again. </p><p></p><p>Sometimes I think this is part of the 4e vs 5e divide for some people. 4e was done in a more utilitarian manner where the math behind the rules was presented more up front. 5e, a call back to older versions of the game, went back to a more 1e/2e approach where there is more story and tome-like discovery of the rules as you go along.</p><p></p><p>One is not inherently better than the other approach, it's just a matter of subjective taste. So I am not saying your desire for more utilitarianism in the book is wrong. I am just saying it doesn't match my desires for such books. And both of our views have a meaningful number of people who think like that.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8142659, member: 2525"] The prose isn't empty though. It's really good prose which brings color and a sense of discovery to the unveiling of the rules. I get it's not your thing. It's my thing though, and it's the thing of thousands of people. I don't think it's unusual that a lot of people don't like sterile instruction manual rules in their fantasy gaming. And it's not about word count. And we know that held for Gloomhaven because the company outright said that's what happened with it and was the motivation for Jaws of the Lion and why Jaws of the Lion is sold in Target but the main game is not. I literally do not want a more utilitarian rulebook. The only utilitarian thing I wanted from it which was lacking was a better index and glossary. But I wanted the interior text to be more along the lines of what it is, and what brought some of the magic of 1e AD&D. A mystery slowly discovered as you read it and then read it again. Sometimes I think this is part of the 4e vs 5e divide for some people. 4e was done in a more utilitarian manner where the math behind the rules was presented more up front. 5e, a call back to older versions of the game, went back to a more 1e/2e approach where there is more story and tome-like discovery of the rules as you go along. One is not inherently better than the other approach, it's just a matter of subjective taste. So I am not saying your desire for more utilitarianism in the book is wrong. I am just saying it doesn't match my desires for such books. And both of our views have a meaningful number of people who think like that. [/QUOTE]
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I want smaller, leaner core books.
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