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I want smaller, leaner core books.
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<blockquote data-quote="Argyle King" data-source="post: 8145381" data-attributes="member: 58416"><p>I believe an rpg is both, and the books need to reflect that. It's why rpgs are a unique category of game. Individual players may lean heavier in one direction or the other, but both elements co-exist.</p><p></p><p>I would guess that I am somewhere in the middle. The reasons why I enjoy tabletop rpgs have overlap with board games, but I also have reasons why I enjoy tabletop rpgs which overlap with narrative fiction and episodic television. </p><p></p><p>To some extent, I would also suggest that having a narrative serves as an example for how to use the pieces of the game. It's a learning aide (in a way similar to why the starter sets & beginner boxes come with a pre-canned adventure). It may very well be that a particular group tosses all of that out and prefers to build their own lore and adventures. (I tend to use a lot of homebrew stuff and can understand that.) However, it is still helpful to have worked examples of how the various pieces may be used in a narrative world. </p><p></p><p>Ideally, the narrative of the book will also be used to illustrate how the mechanical parts of the rules work, using examples which aren't boring to read.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8145381, member: 58416"] I believe an rpg is both, and the books need to reflect that. It's why rpgs are a unique category of game. Individual players may lean heavier in one direction or the other, but both elements co-exist. I would guess that I am somewhere in the middle. The reasons why I enjoy tabletop rpgs have overlap with board games, but I also have reasons why I enjoy tabletop rpgs which overlap with narrative fiction and episodic television. To some extent, I would also suggest that having a narrative serves as an example for how to use the pieces of the game. It's a learning aide (in a way similar to why the starter sets & beginner boxes come with a pre-canned adventure). It may very well be that a particular group tosses all of that out and prefers to build their own lore and adventures. (I tend to use a lot of homebrew stuff and can understand that.) However, it is still helpful to have worked examples of how the various pieces may be used in a narrative world. Ideally, the narrative of the book will also be used to illustrate how the mechanical parts of the rules work, using examples which aren't boring to read. [/QUOTE]
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