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I want to get rid of turning what should I give clerics and paladins
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<blockquote data-quote="Cabral" data-source="post: 12489" data-attributes="member: 1193"><p>Instead of dropping it, how about <em>altering</em> it? Turning Undead is channeling positive energy (or negative energy for rebuking undead) to a specific purpose. If you take away the purpose, you could leave clerics and paldins with the ability to channel positive or negative energy. The result could be either a 1d6 per cleric turning level+charisma modifier positive energy touch attack (duration: until discharged) or a ray (range: 60 feet) that deals 1d6 per 2 cleric turning levels + charisma modifier positive energy damage.</p><p></p><p>Positive energy damage damages undead and heals other creatures.</p><p></p><p>That way the cleric/paladin can still use the Defender's of the Faith feats and it is hopefully of the same power level as the turning ability. </p><p></p><p>Normally if the cleric's level is twice the Undead's Hit Dice, the Undead is destroyed. Since Unead have a die type of d12, that is about as potent on average as a 1d12/per 2 level attack that affects a group ... even though it only affects undead, that's a bit much for a first level character and it goes against what you are trying to accomplish. Hopefully the ability to use the positive energy to heal doesn't offset the decrease in effectiveness against Undead so much that it increase the cleric's/paladin's power ... If you decide to use this, you may or may not want to remove the cleric's ability to spontaneously cast <em>cure</em> spells.</p></blockquote><p></p>
[QUOTE="Cabral, post: 12489, member: 1193"] Instead of dropping it, how about [i]altering[/i] it? Turning Undead is channeling positive energy (or negative energy for rebuking undead) to a specific purpose. If you take away the purpose, you could leave clerics and paldins with the ability to channel positive or negative energy. The result could be either a 1d6 per cleric turning level+charisma modifier positive energy touch attack (duration: until discharged) or a ray (range: 60 feet) that deals 1d6 per 2 cleric turning levels + charisma modifier positive energy damage. Positive energy damage damages undead and heals other creatures. That way the cleric/paladin can still use the Defender's of the Faith feats and it is hopefully of the same power level as the turning ability. Normally if the cleric's level is twice the Undead's Hit Dice, the Undead is destroyed. Since Unead have a die type of d12, that is about as potent on average as a 1d12/per 2 level attack that affects a group ... even though it only affects undead, that's a bit much for a first level character and it goes against what you are trying to accomplish. Hopefully the ability to use the positive energy to heal doesn't offset the decrease in effectiveness against Undead so much that it increase the cleric's/paladin's power ... If you decide to use this, you may or may not want to remove the cleric's ability to spontaneously cast [i]cure[/i] spells. [/QUOTE]
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I want to get rid of turning what should I give clerics and paladins
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