Camelot
Adventurer
I've been thinking of this recently, too, and I have an idea for the start of the campaign. If you plan to use this, players beware of spoiler alert.
[sblock]Have the characters be normal adventurers from a normal town. Make them think they're doing an "above ground" campaign. Have them get hired by a duke to track a clan of goblins into the woods. The heroes follow the tracks, find an old abandoned stone building, and enter, expecting to see dozens of goblins...to find one.
This goblin doesn't attack them. They find him quivering in a corner, nearly having lost his mind. They interrogate him, but the only information they can get out of him was that the rest of his clan was sucked into the floor. If they try to investigate...a pit opens up and they're dropped 30 feet into the ground.
The adventurers are brought into your dungeon maze of doom. It seems like just a normal dungeon; the only way out is down. They meet the other goblins (whether they fight them or reason with them is up to you) and other creatures who've gotten stuck in here but made a living. They also meet a lot of other adventurers. Some tell them that they weren't brought here by coincedence, but before he can tell them any more, the goblin from above ground returns and kills him! He apparently tricked his clan into falling into the dungeon, and did the same to you. But why?
Well, it turns out (after much crawling and dramatic revelation) that the duke who first sent them here hired the goblin to lure his team there so he could get rid of the adventurers. The duke is actually some evil, scheming creature (maybe a doppelganer, lich, or mind flayer, depending on your style) who has spend decades eliminating adventurers using this dungeon so he can gain power without having anyone to stop him.
Of course, then the adventure becomes getting out, past the guards the "duke" hired to live here (but how were they to get out? I dunno...) and the beasts that have infiltrated and made the dungeon their home, so they can return to the city and confront the evil creature and save countless adventuerer lives.[/sblock]Whoo. That was longer than I anticipated. But that's my idea currently, for the story part of the creepy dungeon. Feel free to steal!
[sblock]Have the characters be normal adventurers from a normal town. Make them think they're doing an "above ground" campaign. Have them get hired by a duke to track a clan of goblins into the woods. The heroes follow the tracks, find an old abandoned stone building, and enter, expecting to see dozens of goblins...to find one.
This goblin doesn't attack them. They find him quivering in a corner, nearly having lost his mind. They interrogate him, but the only information they can get out of him was that the rest of his clan was sucked into the floor. If they try to investigate...a pit opens up and they're dropped 30 feet into the ground.
The adventurers are brought into your dungeon maze of doom. It seems like just a normal dungeon; the only way out is down. They meet the other goblins (whether they fight them or reason with them is up to you) and other creatures who've gotten stuck in here but made a living. They also meet a lot of other adventurers. Some tell them that they weren't brought here by coincedence, but before he can tell them any more, the goblin from above ground returns and kills him! He apparently tricked his clan into falling into the dungeon, and did the same to you. But why?
Well, it turns out (after much crawling and dramatic revelation) that the duke who first sent them here hired the goblin to lure his team there so he could get rid of the adventurers. The duke is actually some evil, scheming creature (maybe a doppelganer, lich, or mind flayer, depending on your style) who has spend decades eliminating adventurers using this dungeon so he can gain power without having anyone to stop him.
Of course, then the adventure becomes getting out, past the guards the "duke" hired to live here (but how were they to get out? I dunno...) and the beasts that have infiltrated and made the dungeon their home, so they can return to the city and confront the evil creature and save countless adventuerer lives.[/sblock]Whoo. That was longer than I anticipated. But that's my idea currently, for the story part of the creepy dungeon. Feel free to steal!