Feats:
Imagine if beholder gasses could be put inside a person's head. I was thinking of this and heres what I came up with for my comedial campaign. Intended for use with goblins in warcraft, it proves to be quite amusing...try it sometime.
Airwalker
Prerequisites:Natural Cranial Boyancy (Example...Beholder)
Benefit:The character can traverse the air as easily as a landwalker can traverse the land. This effective doubles their flying speed and flying maneuverability.
Airhead
Prerequisites:Natural Cranium (Example...Goblin)
Benefit:The character, by injecting beholder gasses into their brain acquires natural cranial boyancy. This allows them to glide up to twice the distance they can move in one round. The side affect of course is a grossly inflated cranium and loss of mental capacity in the form of permanent intelligence and wisdom drain of 3d6.
Additionally the character forevermore takes double damage to their cranium from every attack.
Imagine if beholder gasses could be put inside a person's head. I was thinking of this and heres what I came up with for my comedial campaign. Intended for use with goblins in warcraft, it proves to be quite amusing...try it sometime.

Airwalker
Prerequisites:Natural Cranial Boyancy (Example...Beholder)
Benefit:The character can traverse the air as easily as a landwalker can traverse the land. This effective doubles their flying speed and flying maneuverability.
Airhead
Prerequisites:Natural Cranium (Example...Goblin)
Benefit:The character, by injecting beholder gasses into their brain acquires natural cranial boyancy. This allows them to glide up to twice the distance they can move in one round. The side affect of course is a grossly inflated cranium and loss of mental capacity in the form of permanent intelligence and wisdom drain of 3d6.
Additionally the character forevermore takes double damage to their cranium from every attack.