A
amerigoV
Guest
The best castle dungeon ever published it does many things well. However it does two very bad things, which need to be fixed by anyone running it.
1. It imprisons the players in a virtually ally-absent demiplane with no hope of escape except by succeeding against its ruler.
2. That nemesis is completely overpowered compared to the rest of the adventure. Level 10 PCs for Strahd, not 5-7.
Rewriting Strahd and dropping the demiplane schtick are the keys to the easy solution. However, dropping the demiplane and increasing the difficulty of the castle and vastly enlarging the ruled county / vampire's territory would make the adventure more campaign defining and no then rewrite for Strahd would be needed.
I disagree with this - a classic trope of horror is isolation against something powerful. Strahd is supposed to be someone that is not easily dealt with - so you can and should run, but you cannot run far. Eventually, you will have to figure out how to beat him. Removing both of those pretty much makes it a run-of-the-mill module IMO.