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[IC] Adventures in Middle-Earth – ‘Where Rivers Run With Gold’
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<blockquote data-quote="GreenKarl" data-source="post: 7494339" data-attributes="member: 6801242"><p>Ulfred’s bow is quickly in his hands as he shots a arrow into the shoulder armour of the mace wielding thug. The man grunted in both surprise and pain as it managed to partly penetrate through his armour. Almost at the same instant Caranthir darted forward and loosed a arrow into the thigh of the man carrying a mace and injured him slightly. Again the man’s armour seemed to absorb most of the arrows power while the elf disappeared into the brushes before the pair even had time to glance back at him. Then in a clear voice, Ursa challenged the men on their cowardice.</p><p> </p><p>The three villains looked shocked at first but then the man with the sword bared his teeth and laughed, saying “Push off you lot, this her’ an’t none of yer business… <em>Beorning</em>” the last word almost spit out with an evil sneer. His two partners advanced about half way on the two heroes visible warily with their guard up and yet oblivious to the elf they past in the underbrush… </p><p> </p><p>[gm]<strong>Initiative</strong></p><p>20 – Thugs</p><p>18 – Ulfred</p><p>12 – Caranthir</p><p>3 – Ursa</p><p> </p><p>[sblock=Rolls and Results]Thug’s <a href="http://roll.coyotecode.net/lookup.php?rollid=218146" target="_blank">Initiative: 1D20 = [20] = 20</a>, can’t do anything in the surprise round but go first next round…</p><p> </p><p>Surprise Round</p><p>Ulfred hits thug #1 for 5 HP damage.</p><p>Caranthir hit thug #2 for 4 +2 surprise (6 HP total) damage (it was the surprise round so they were unaware so you get to add it). He this hides in the trees.</p><p>Ursa uses intimidate DC 12. They are going to get an additional -2 to their Will save as two of them have taken damage already; <a href="http://roll.coyotecode.net/lookup.php?rollid=218147" target="_blank">Will save: 1D20-3 = [19]-3 = 16</a>, wow. They still made it.</p><p> </p><p>Thug #3 does intimidate check; <a href="http://roll.coyotecode.net/lookup.php?rollid=218149" target="_blank">Intimidate : 1D20+1 = [10]+1 = 11</a>, you would need a Intimidate or Will save DC 11 to attack Thug #3 next round or you are at disadvantage with that attack.</p><p>Thug 1 and 2 advanced 30ft and take the Dodge action this turn. They are at Disadvantage to attacking them. NOTE that Caranthir made his Stealth check so he cancels out the Advantage to attack them with this Disadvantage so it’s a Straight roll if he wants to attack either. </p><p>[/sblock]</p><p>[sblock=Thugs]<em>Medium Human</em></p><p>STR 14 (+2), DEX 10 (+0), CON 14 (+2), INT 10 (+0), WIS 8 (-1), CHA 8 (-1)</p><p><strong>Armour Class</strong> 12 (Hide armour)</p><p><strong>Hit Points</strong> 24 (3d8+6)</p><p><strong>Speed</strong> 30 ft</p><p><strong>Skills</strong> Intimidation +1</p><p><strong>Senses</strong> <em>passive Perception</em> 9</p><p><strong>Languages</strong> any one language (usually Westron)</p><p> <strong>Special Traits</strong></p><p><strong><em>Coward</em></strong>: When injured (1/2 HP), the thug suffers Disadvantage on all combat rolls.</p><p><strong>Actions</strong></p><p><strong>Basic Weapon (sword, spear, mace)</strong>: <em>Melee Weapon Attack</em>: +4 to hit, reach 5 ft, one target; <em>Hit</em>: 1d8+2 bludgeoning, piercing or slashing damage.[/sblock]</p><p>[sblock=Conditions]</p><p>Ulfred 20/20</p><p>Caranthir 16/16</p><p>Ursa 28/28</p><p> </p><p>Thug #1 19/24</p><p>Thug #2 18/24</p><p>Thug #3 24/24[/sblock]</p><p> </p><p>Heroes Actions?[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7494339, member: 6801242"] Ulfred’s bow is quickly in his hands as he shots a arrow into the shoulder armour of the mace wielding thug. The man grunted in both surprise and pain as it managed to partly penetrate through his armour. Almost at the same instant Caranthir darted forward and loosed a arrow into the thigh of the man carrying a mace and injured him slightly. Again the man’s armour seemed to absorb most of the arrows power while the elf disappeared into the brushes before the pair even had time to glance back at him. Then in a clear voice, Ursa challenged the men on their cowardice. The three villains looked shocked at first but then the man with the sword bared his teeth and laughed, saying “Push off you lot, this her’ an’t none of yer business… [I]Beorning[/I]” the last word almost spit out with an evil sneer. His two partners advanced about half way on the two heroes visible warily with their guard up and yet oblivious to the elf they past in the underbrush… [gm][B]Initiative[/B] 20 – Thugs 18 – Ulfred 12 – Caranthir 3 – Ursa [sblock=Rolls and Results]Thug’s [URL="http://roll.coyotecode.net/lookup.php?rollid=218146"]Initiative: 1D20 = [20] = 20[/URL], can’t do anything in the surprise round but go first next round… Surprise Round Ulfred hits thug #1 for 5 HP damage. Caranthir hit thug #2 for 4 +2 surprise (6 HP total) damage (it was the surprise round so they were unaware so you get to add it). He this hides in the trees. Ursa uses intimidate DC 12. They are going to get an additional -2 to their Will save as two of them have taken damage already; [URL="http://roll.coyotecode.net/lookup.php?rollid=218147"]Will save: 1D20-3 = [19]-3 = 16[/URL], wow. They still made it. Thug #3 does intimidate check; [URL="http://roll.coyotecode.net/lookup.php?rollid=218149"]Intimidate : 1D20+1 = [10]+1 = 11[/URL], you would need a Intimidate or Will save DC 11 to attack Thug #3 next round or you are at disadvantage with that attack. Thug 1 and 2 advanced 30ft and take the Dodge action this turn. They are at Disadvantage to attacking them. NOTE that Caranthir made his Stealth check so he cancels out the Advantage to attack them with this Disadvantage so it’s a Straight roll if he wants to attack either. [/sblock] [sblock=Thugs][I]Medium Human[/I] STR 14 (+2), DEX 10 (+0), CON 14 (+2), INT 10 (+0), WIS 8 (-1), CHA 8 (-1) [B]Armour Class[/B] 12 (Hide armour) [B]Hit Points[/B] 24 (3d8+6) [B]Speed[/B] 30 ft [B]Skills[/B] Intimidation +1 [B]Senses[/B] [I]passive Perception[/I] 9 [B]Languages[/B] any one language (usually Westron) [B]Special Traits [I]Coward[/I][/B]: When injured (1/2 HP), the thug suffers Disadvantage on all combat rolls. [B]Actions Basic Weapon (sword, spear, mace)[/B]: [I]Melee Weapon Attack[/I]: +4 to hit, reach 5 ft, one target; [I]Hit[/I]: 1d8+2 bludgeoning, piercing or slashing damage.[/sblock] [sblock=Conditions] Ulfred 20/20 Caranthir 16/16 Ursa 28/28 Thug #1 19/24 Thug #2 18/24 Thug #3 24/24[/sblock] Heroes Actions?[/gm] [/QUOTE]
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[IC] Adventures in Middle-Earth – ‘Where Rivers Run With Gold’
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