Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
(IC) Against the Giants PBP Group 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 8628381" data-attributes="member: 59816"><p>The company moved on from the watchtower, dropping the rope over the north side and sliding down onto the roof. Quinn-the-owl untied the rope with his beak, and Valda wound it back up while attaching her grappling hook. They followed the edge of the roof westward, to the stones of a large chimney, and Jack hopped up on it and peered down into sooty darkness. He wedged Valda's grappling hook onto an appropriate stone, and slowly lowered the rope one arm's length at a time, until he felt it softly touch bottom, about twenty-five feet down.</p><p></p><p>While Jack was doing this, the others kept watch on the giant in the watchtower, who woke, scratched his bum, took a look southward into the growing dusk, decided that it was all clear, and put his big stupid head back down on his arm. For that tense moment, everyone froze, and then continued with the task.</p><p></p><p>Quinn, still in owl form, circled silently overhead.</p><p></p><p>When Jack was done, he slid down the chimney, going hand-over-hand with the rope. He passed large build-ups of soot and an old abandoned bird's nest, which he was careful not to knock free with his feet. When he got near the bottom, he flipped around, wrapping one leg around the rope, and slowly lowered his head to the hearth, which had a fresh but unlit wood-pile.</p><p></p><p>Jack looked into a spacious room lit by the fire of an iron brazier that hung from the rafters. The walls were adorned with racks of antlers, cured animal furs and skins, and the heads of various beasts, as well as the heads of a dwarf, an elf, and three humans. Three long, giant-sized beds heaped with furs were pushed into the corners of the room, and sitting on one of them was a stone giant. A large wooden chest was pushed against the outer wall, between Jack and the giant, who was scratching at a large stone writing-slate with a chisel-like pen.</p><p></p><p>[ooc]It may have been hard to tell, what with the doubling up of the watchtower on the map, but you could see the distance to the chimney (15 feet north, 35 feet west from the north-west corner of the tower). I'm going to skip a bunch of rolling (at this point it's clear to me that even on a 1, the giants can't spot you with PWoT going). You <em>do</em> need to roll to go down the chimney, but I used Jack's 18 (no need to roll to get up on the chimney, it's about 6 feet over the high-side of the roof) for him to slide down. But what to do about the stone giant? Quinn can fly down the chimney, but he'll have to roll a dc12 dexterity save at the bottom to swoop out without crashing (momentum from flying straight down - failure would be 7 damage & prone). Obviously, the giant would see this. I guess the question is: Do you <em>want</em> to go into this room?[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8628381, member: 59816"] The company moved on from the watchtower, dropping the rope over the north side and sliding down onto the roof. Quinn-the-owl untied the rope with his beak, and Valda wound it back up while attaching her grappling hook. They followed the edge of the roof westward, to the stones of a large chimney, and Jack hopped up on it and peered down into sooty darkness. He wedged Valda's grappling hook onto an appropriate stone, and slowly lowered the rope one arm's length at a time, until he felt it softly touch bottom, about twenty-five feet down. While Jack was doing this, the others kept watch on the giant in the watchtower, who woke, scratched his bum, took a look southward into the growing dusk, decided that it was all clear, and put his big stupid head back down on his arm. For that tense moment, everyone froze, and then continued with the task. Quinn, still in owl form, circled silently overhead. When Jack was done, he slid down the chimney, going hand-over-hand with the rope. He passed large build-ups of soot and an old abandoned bird's nest, which he was careful not to knock free with his feet. When he got near the bottom, he flipped around, wrapping one leg around the rope, and slowly lowered his head to the hearth, which had a fresh but unlit wood-pile. Jack looked into a spacious room lit by the fire of an iron brazier that hung from the rafters. The walls were adorned with racks of antlers, cured animal furs and skins, and the heads of various beasts, as well as the heads of a dwarf, an elf, and three humans. Three long, giant-sized beds heaped with furs were pushed into the corners of the room, and sitting on one of them was a stone giant. A large wooden chest was pushed against the outer wall, between Jack and the giant, who was scratching at a large stone writing-slate with a chisel-like pen. [ooc]It may have been hard to tell, what with the doubling up of the watchtower on the map, but you could see the distance to the chimney (15 feet north, 35 feet west from the north-west corner of the tower). I'm going to skip a bunch of rolling (at this point it's clear to me that even on a 1, the giants can't spot you with PWoT going). You [I]do[/I] need to roll to go down the chimney, but I used Jack's 18 (no need to roll to get up on the chimney, it's about 6 feet over the high-side of the roof) for him to slide down. But what to do about the stone giant? Quinn can fly down the chimney, but he'll have to roll a dc12 dexterity save at the bottom to swoop out without crashing (momentum from flying straight down - failure would be 7 damage & prone). Obviously, the giant would see this. I guess the question is: Do you [I]want[/I] to go into this room?[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(IC) Against the Giants PBP Group 1
Top