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<blockquote data-quote="FitzTheRuke" data-source="post: 8705618" data-attributes="member: 59816"><p>The group worked their way counter-clockwise around the steading, sneaking past both the east and north courtyard gates. They came down the west wall until they arrived at the kitchen chimneys. Having been inside, they knew that there was likely to be obstacles at the bottom - pots and their hanging apparatuses, cooking grates, hooks. But at least the fires were out. First, they had to get up to the roof, and they needed to do so without making any noise. The spell would help, of course, but it mostly masked their footfalls and caused the terrain to cover their tracks. It would not prevent the sound of falling, or knocking a stone loose from the chimney.</p><p></p><p>[ooc]Okay, let's push things along if we can. Jack and Valda can get up and down the chimney without rolls. Climb is dc12 and can be made with advantage if someone secures a rope to the top. I'll need two climb rolls (STR: Athletics) one for up, one for down. Failure going up will make enough noise (you can describe why) that someone <em>might</em> hear from the watchtower, the courtyard, or the kitchen (I will roll); failure going down will <em>guarantee</em> that someone in the kitchen will hear. If you get to the bottom safely, gimme a stealth roll (dc11). Failure will mean knocking a pot or something in the stove, and reveal to the occupants of the kitchen that someone is in their cook stove. Otherwise, you can safely silently push the grates aside to get out (and stay hidden in the hearth). As long as you're making successes, we can keep going, but you might want to pause and wait if there's any failures. No one will fall unless they roll below a 7 on any climbs. They'll just make it up/down while embarrassing themselves.[/ooc]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8705618, member: 59816"] The group worked their way counter-clockwise around the steading, sneaking past both the east and north courtyard gates. They came down the west wall until they arrived at the kitchen chimneys. Having been inside, they knew that there was likely to be obstacles at the bottom - pots and their hanging apparatuses, cooking grates, hooks. But at least the fires were out. First, they had to get up to the roof, and they needed to do so without making any noise. The spell would help, of course, but it mostly masked their footfalls and caused the terrain to cover their tracks. It would not prevent the sound of falling, or knocking a stone loose from the chimney. [ooc]Okay, let's push things along if we can. Jack and Valda can get up and down the chimney without rolls. Climb is dc12 and can be made with advantage if someone secures a rope to the top. I'll need two climb rolls (STR: Athletics) one for up, one for down. Failure going up will make enough noise (you can describe why) that someone [I]might[/I] hear from the watchtower, the courtyard, or the kitchen (I will roll); failure going down will [I]guarantee[/I] that someone in the kitchen will hear. If you get to the bottom safely, gimme a stealth roll (dc11). Failure will mean knocking a pot or something in the stove, and reveal to the occupants of the kitchen that someone is in their cook stove. Otherwise, you can safely silently push the grates aside to get out (and stay hidden in the hearth). As long as you're making successes, we can keep going, but you might want to pause and wait if there's any failures. No one will fall unless they roll below a 7 on any climbs. They'll just make it up/down while embarrassing themselves.[/ooc] [/QUOTE]
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