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5E [IC] Creamsteak's Princes of Elemental Evil II

Creamsteak

Villager
Upon returning to Red Larch the town was in recovery from an attack. While the party had been away, cultists of the air temple exacted an unfair retribution against the town triggering a tornado with many casualties. The cultists were defeated, and reinforcements and supplies have been sourced for the town.

The outpost known as Feathergale Spire has supposedly shut its doors to newcomers. Water cultists now openly pirate the Dessarin River, aided by monsters and lead by barbarians. Rumors of attacks by fire cultists on Triboar to the north have been heard, as well as a story of a great massacre committed and a giant fiery golem.

Sedina Wolfpaw, a half-elf scout from Triboar speaks openly in the town of other calamities.

"Westbridge was badly damaged by earthquakes. I was down that way, and I found half the town gathered in front of the Harvest Inn. Most of them were listening to a priest in stony armor. He was preaching about how destruction was coming, and only the chosen would be spared, and they were listening to him!"

She shakes her head.

"When I tried to speak up, the priest told the townies to seize me, but I managed to escape. I had not known these lunatics were here as well."

Strangely, friends and companions have split from the party. Some not for the first time. Perhaps they seek some other way to deal with this calamity, but now you stand mostly alone as the cults still attack and cause devastation in all directions around the Dessarin Valley.

Envoys from Waterdeep from the local adventuring guild show up with wagons full of goods and armed and armored adventurers. They have largely been contracted to protect the town and property, as well as fight off banditry along the roads. Rumors among them spread that there exists a contract, one for a thousand mithral coins to whomever can put an end to these attacks once and for all.
 

River Song

Explorer
Kubeba listens to the tales of woe flooding in from the surrounding region, the hornets nest had been stirred and people were suffering. Looking at his remaining companions.

"It looks like it is getting bad here, we have lost some friends and others have lost heart. But what do we plan to do? Back down there?"
 

Steve Gorak

Explorer
Thaliss had been enjoying these last few days. Yes, there was destruction around, and yes, people were suffering. However, he had grown in arcane understanding and therefore in power, and this gave him a sence of euphoria that somewhat blinded his empathy, not that he had much unless it was self-serving! Indeed, the time had come to go back to the business of being an adventurer, and his share of a potential 80 thousand mithril coins was inspiration indeed.

"It looks like it is getting bad here, we have lost some friends and others have lost heart. But what do we plan to do? Back down there?"
Telepathically, he answered Well, that is one of our options. We can go to back to the water or the earth temples, and finish the job. We could also go to back underground and wrap things up there. Unless we can find a way to fly back into the spire, that option is out for the moment This last part was conveyed with a sence of irritation; and an image of regretting selling the windwears was conveyed telepathically.
 
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Kobold Stew

Adventurer
"Aye, we have options," affirms Carradoc. "The question for me is, Where can we upset the balance of power most? We've done well..." (as he says this he shifts his new haversack, marvelling at how little he needs to carry now) "...but we have no stake in this elemental fight. We shouldn't play favourites, and put someone into supreme power. Besides, we have a collection of motes we need to complete."
 

Steve Gorak

Explorer
Telepathically, Thaliss responds So that means Air or Water. I personally would enjoy throwing the lieutenant commander off the spire, or more realistically, watch Kubeba do it, but we have already killed the Air queen, so perhaps we should take the equalitarian approach, and strike the water temple. This of course, is assuming the queen hasn't been resurected. So off to river guard keep?
 

Steve Gorak

Explorer
Thaliss sends out the telepathic equivalent of him hitting his forehead with his hand! To rivergard keep it is!, he says, whith a rush of excitement.
 

Shayuri

Villager
Maighan nods in agreement, having followed the conversation with typical reserve. As the others had been moving in precisely the direction she herself had wanted them to, there was no need to intervene.

She'd commissioned something for the motes, in fact...a small disc of gold inlaid with elven characters for the elements that could be put on a chain to wear around one's neck. There were settings for four stones in it; two of which were now occupied.

The fire cult of course was still the primary focus of her personal investigation...but something told her it was in their best interest to try to make sure these 'motes' were out of cult hands as soon as possible. Their power seemed small at first, but that was how the elements worked, yes? Every storm was once a stiff breeze...every avalanche once a tumble of pebbles.
 

Creamsteak

Villager
The journey to Rivergard is handled relatively easily. A strange burnt orange sky hangs a bit too long in the day. The keep is in many ways much how some of you had left it some time ago.

rivergard.png

A small castle overlooks the mighty Dessarin River, which is a good half-mile wide at this point. A gatehouse and keep stand atop a low bluff, but the walls are built to the water's edge. On the river bank, another low tower guards a boat basin where keelboats have been scuttled.

The keep seems old and worn, no repairs are underway. No banner flies over the keep.

The front gate is open.
You find most of the facility vacant.

Still, just below the main keep is a hidden store.


map.png

At the bottom of the stairs, you find a torchlit chamber where two boats bob in an underground stream. The stream flows toward daylight to the east and leads upstream into darkness toward the west.
 

Kobold Stew

Adventurer
"I have recently learned some magics that would make a boat not necessary," offers Carradoc. That would give us greater range of movement, and not force us to offer a single target."

(he offers to cast Water walk as a ritual; duration 1 hr.; casting time 10 min)
 

Steve Gorak

Explorer
Smiling towards Carradoc, Thaliss says telepathically Two boats, and two ritual casters. Lets do something so we don't have to row!. He proceeds to ritually cast unseen servant, and directs the summoned creature to go in a boat, and to start rowing once it he and another have boarded.
 

Creamsteak

Villager
Once you are underway you follow a dark stream, a navigable waterway linking Rivergard Keep to an ancient dwarven domain. The stream is sluggish, and it isn't hard to row or pole a boat against the current.

Firelight shines from a large cavern ahead. The stream opens into a large underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay, a twenty-foot wide canal leads north from the large lake. The lake stretches westward into darkness.
 

Attachments

Steve Gorak

Explorer
Please give me a moment Thaliss says telepathically, as he closes his eyes. An owl appears above his head, and seems to survey the area.

OOC: Thaliss summons his owl go get an aerial view of everything within 100 ft
 

Creamsteak

Villager
To the north...

A twenty-foot wide canal leads between ancient masonry walls into darkness. The water moves sluggishly, indicating a weak current. Torchlight flickers in the distance.
on the platform nearest are four reavers in sharkscale armor with toothed swords and a fat blue-tinged man. In the water nearby, riding a large shark, is a swimming pirate "knight" of some sort.

To the west...

This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with another passageway leading east. A second canal leads north from the eastern portion of the lake, and the glimmer of light comes from that direction, as well.
The ceiling of this cavern is a dome, at its highest point almost 50 feet above the water.
 

Attachments

River Song

Explorer
"I'll cause a distraction so you can land the boats safely!" Kubeba whispers. "Just nudge the boat a little closer to the wall here."

Kubeba activates his cloak and walks up the wall to a position above the 5 people on the landing. With a roar he jumps down to get ready to attack.

[sblock=action] try to jump as close to the fat blue guy as possible .

Rage

[roll=init]1d20+2[/roll]

[/sblock]
 

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