IC: Dichotomy's Age of Worms Redux, Part I

"Boldak.... NO!!!!" screams Alexis, almost hysterically.

She hoists her morningstar above her head, yelling wildly, and rushes toward the closest wolf, clearly intending to destroy it.

[sblock=ooc]Alexis charges #1. +4, d8+2.........[/sblock]
 

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Trenton, realizing his current possition gives him a disadvantage moves a step northeast, and swings his scythe at the soft underbelly of the wolf. He then glances over to the others and yells "Take care of Boldak, I'll deal with these two"
[SBLOCK=ooc]five foot step to the north side of wolf 3, then attack the wolf[/sblock]
 

Screaming, Alexis runs into the fray. However, just as Trenton did before her, Alexis misjudges her momentum and her swing is wide.

Trenton takes a step and swings his scythe at the wolf, but his aim is far off.

While Boldak bleeds on the ground, the wolf that had attacked him moves to the other side of Trenton and lashes out with a bite. The creature's teeth sink into Trenton's leg, but he manages to avoid being pulled to the ground.

The wolf Trenton has just attacked strikes back, but misses the warrior. Growling, it dances back a step.

[sblock=OOC]Alexis: charges 1; 6+4=10, miss
Trenton: 5 foot step NE; attack 3; 3+3=6, miss
Boldak: stabalization attempt-67, fail; bleeds 1 hp
Wolf 2: moves to flank T; attacks T; 15+5=20, hit; 3 damage; trip attempt, 2-11+1=12, T-9+3=12, trip fails
Wolf 3: attacks T; 3+5=8, miss; 5 foot step S

The rules completely don't talk about when trip checks are a tie. After talking a bit, I've decided it makes sense to treat it like grapple, where, in the event of a tie, the one with the higher mod wins. In this case, that is Trenton.

Status & Init
Wolf 1:
Alexis: 1 damage
Trenton: 4 damage; 1 STR damage; dodge bonus vs 3
Boldak: 14 damage; unconscious and dying
Wolf 2: 6 damage
Wolf 3:
Breth:[/sblock]
 

Breth lets loose a cone of fire from his fingertips.


[sblock=ooc]So I’m not quite sure how the dynamics of a cone work… ideally I want to hit wolves 1 and 3 while missing Trenton and Alexis. In theory I could do that from where I am, depending on how the cone spreads at the 10’ mark. I can also do it from 5’ to the east depending on how I could angle it to include the wall. I also could go 5’ to the northeast, but I think I would fry Trenton from there. In theory my character knows how the spell would spread and would choose the right action without much thought, I myself don’t know the game dynamics well enough. My preference for movement is in the order that I just listed though…

So in overall order of importance, move me 5’ in any direction that I need to be: 1) Torch the wolves 2) don’t torch my mates 3) Torch Alexis if it is otherwise unavoidable 4) torch Trenton if everything else can’t work 5) don’t torch Trenton and Alexis both unless absolutely nothing else is possible.

Breth will move 5' northwest if he doesn't have to move for the spell.[/sblock]
 
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With another spell, Breth lets loose a cone of fire. Alas, while he catches both wolves in flames, he can't avoid burning Alexis as well.

Howling with rage, the lead wolf joins the others in trying to take down Trenton. The wolf sinks its teeth into the warrior, but, again, Trenton avoids getting pulled down.

[sblock=OOC]Breth: casts burning hands; ref saves, A-3+3=6, fail; 1-1!, fail; 3-7+5=12, fail; damage A-2, 1-2, 3-2 (that's some consistency); five foot step NW
Wolf 1: 5 foot step; attacks T; 20!, threat, 8+3=11, no crit; 4 damage; trip attempt 12+1=13, resist 18+3=21, trip fails

Status & Init
Wolf 1: 2 damage
Alexis: 3 damage
Trenton: 8 damage; 1 STR damage; dodge bonus vs 3
Boldak: 14 damage; unconscious and dying
Wolf 2: 6 damage
Wolf 3: 2 damage
Breth:[/sblock]
 

Alexis hesitates, seeing an opportunity for her and Trenton to gain advantage on the wolf trapped between them. "Trenton, KILL HIM" Finally, Alexis lashes out at the wolf between Trenton and herself. She then selflessly moves to guard Boldak's slumped body, and see if she can be of any help.

[sblock=ooc]Alexis delays until after Trenton, then attacks #1, and moves to the SE corner of Boldak, provoking as little as possible.[/sblock]
 

Trenton, realizing the advantage that Alexis had given him, quickly turns and slashes at the wolf between them, in hopes to decapitate the wolf. He then moves to help defend Boldak's body from the northernmost wolf.
[SBLOCK=ooc]attack wolf #1. then five foot step northwest, to be directly between Boldak and wolf #2. I also switch my dodge bonus to be against wolf #2[/SBLOCK]
 

Trenton lashes out at the lead wolf and is rewarded with a satisfying spray of blood as he connects. The wolf looks on the verge of passing out.

Unfortunately, Alexis is unable to connect, as her swing is quite wide. But at least as she moves to shield Boldak, the wolf is too injured to strike her.

While Boldak bleeds, the second wolf attempts to sink its teeth into Trenton. Somehow the warrior manages to deftly evade the wolf's bite.

Sadly, with his focus diverted on that wolf, the third manages to tear into a vein. Blood flows quickly from Trenton, and he passes out.

[sblock=OOC]Alexis: delays
Trenton: attacks 1; 17+5=22, hit (finally); 11 damage (nice); 5 foot step NW; dodge against 2
Alexis: stops delaying; attacks 1; 4+2=6, miss; moves to SE of B; 1 doesn't take an AoO
Boldak: stablization attempt, 16, fail; loses 1 hp
Wolf 2: attacks T; 14+3=17, hit; 2 damage; trip attempt 17+1=18; resist 12+3=15; trip succeeds (oh wait, that dodge thing... very good choice) MISS; 5 foot step
Wolf 3: moves to flank T; attacks T; 20! (again!), threat; 14+5=19, crit!; 12 damage; T drops

Status & Init
Wolf 1: 13 damage; disabled
Alexis: 3 damage
Trenton: 22 damage; 1 STR damage; unconscious and dying
Boldak: 15 damage; unconscious and dying
Wolf 2: 6 damage
Wolf 3: 2 damage
Breth:[/sblock]
 


Yet again fire flies from Breth's fingers. The lead wolf drops from the flames and bleeds from his wounds, and the third yelps as the fire licks its fur.
[sblock=OOC]I assume you can go of the last map, since all that happened was a 5 foot step.

Breth: burning hands 1 and 3; ref saves, 1-10+5=15, success, 3-8+5=12, fail; 1-1 damage, drops; 3-3 damage; five foot step NW
Wolf 1: stabalization attempt-62, fail; loses 1 hp

Status & Init
Wolf 1: 15 damage; unconscious and dying
Alexis: 3 damage
Trenton: 22 damage; 1 STR damage; unconscious and dying
Boldak: 15 damage; unconscious and dying
Wolf 2: 6 damage
Wolf 3: 5 damage
Breth:[/sblock]
 

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