IC: Dichotomy's Age of Worms Redux, Part I

Fire pours out of the sorceror's fingertips at the beetles. Breth then beats a hasty retreat.

[sblock=ooc]Burning hands followed by moving 30' southwest.[/sblock]
 

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The dwarf decides to brave the open space of the cavern in order to take better aim. He steps out and heaves the flask at the swarm as an athlete would a shot, screaming at Viktor as he runs, "Move, you oaf!"
[sblock=ooc]Delay until after Viktor to avoid soft cover. Move to the square 1 "south" of him and throw the A.F. at the swarm. +3 to hit, -4 range.

FYI - I still think it makes no sense that an Alchemist's Fire would need to hit the touch AC of the swarm(when a lantern only needs to hit the square), though there is no other interpretation available in the rules.[/sblock]
 

"I think it's best to avoid that goo they are leaving behind. Try not to let them get any on you."

Alexis moves to the front of the sarcophagus and waits for the abberation.

[sblock=ooc]Alexis double moves such that she's due east of Breth as far away from him as possible(30' i think). [/sblock]
 


Seeing that Viktor has no intention of getting out of his way, Boldak instead moves on top of the sarcophagus and waits for the swarm to get to a more manageable distance.
[sblock=ooc]After Viktor doesn't move, Boldak will act. Move 5' N on top of the sarcophagus. Ready to throw alchemist's fire at the swarm when it comes to eat Viktor. If it goes after Alexis instead, he'll forgo that and just wait until his next turn.[/sblock]
 

While Alexis moves and prepares herself, Breth shoots fire at the swarm of beetles. Unfortunately, the creatures are barely singed. The mage falls back.

While Viktor lights his torch and ignores the call from Boldak, the dwarf climbs atop the sarcophagus and waits.

The six-legged aberration moves to Alexis and swings with one of its sharp forelegs. But its aim is faulty. The cleric need not even move to dodge the blow.

Recalling the warnings given by the others about their last encounter with a swarm, Alendar moves away from the others. With another arrow ready he shouts to Alexis, "Hit and step back!"

Finally, the swarm of beetles moves to cover Viktor. But Boldak was prepared for that event, and flings his alchemist fire. Alas, his aim is off. The flask soars over the entire swarm, breaking behind it. On the bright side, though the swarm wasn't touched, neither was the party. The beetles tear into Viktor, and he feels not only the bites, but also the sting of acid.

[EDIT!!!!]As the swarm envelopes Viktor, he lashes out with the torch, but he hastily swings wide.

[sblock=OOC]Alexis: moves
Boldak: delay
Breth: burning hands swarm; ref save 4+3=7, fail; 1 damage (sorry, the 1.5 rounds down); moves
Viktor: lights torch
Boldak: stops delaying; moves; readies
Aberration: moves; attacks A; 6+6=12, miss
Alendar: 5-foot step; readies
Swarm: moves to cover V
Boldak: readied action triggers; throws achemist fire; 3+3-2=4, miss; direction roll=5; 10 feet too far; no one hit
[EDIT] Viktor: AoO against the swarm; 11+3-4=10, miss
Swarm: eats V; 6 damage; fort save 18+5=23, success; 1 acid damage

Status & Init (I reordered to account for the fact that I already did Alendar and the swarm for the next round)
Alexis
Breth
Viktor: 7 damage
Aberration
Alendar (readying)
Boldak
Swarm: 1[/sblock]
 
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"Listen to the dwarf man! If any of you have oil we might be able to fry all of these bugs!"

Breth waits digs out the fire and steps to the northeast, waiting for Viktor to move.

[sblock=ooc]Ready throwing the A'sF at the nearest edge of the swarm once Viktor moves.[/sblock]
 
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Screaming at the top of her lungs, Alexis shouts "DIE!" as she lashes out the freakish abberation with her morningstar.

[sblock=ooc]Alexis attacks with her morningstar (+2, d8+2) and withdraws 5 feet SE as requested.[/sblock]
 

Viktor swings his torch at the bugs, and then runs as far south as he can.
[sblock=ooc]I also take my dodge bonus against the swarm[/sblock]
 

"Sure, now you move!" Boldak complains as he hops back off the sarcophagus. Retrieving some oil from his belt at Breth's request, he retreats toward the mage to await what he has in store.
[sblock=OOC]Draw oil, move 20' W. If hopping off the sarcophagus takes extra movement, I'll settle for 15'. If that's not possible, let me know.[/sblock]
 

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