IC: Dichotomy's Age of Worms Redux, Part II

Alendar waits for Alexis to finish her examination. "The thing, which was some water monster, almost like part of the water itself, actually touched the magic torch, and put it out. I couldn't see for a bit down there. I almost yanked my rope for you to pull me out, but then Boldak was there with me attacking it."
[sblock=o3]Alendar is fairly hurt, 11 hit points. And Alexis is pretty sure from their description that it sounds like a water elemental had attacked the pair.[/sblock]
 

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"I listen just fine! You just have never learned to provide any details on the first try. Thank you, Alendar.

Do you to think that there are any other dangers down there? I would like to see if we can shut the water off."
 

As Alexis finishes her examination, she clicks her tongue and touches Alender on the arm.

"I couldn't say for sure, but it sounds like an elemental. Which would be an excellent guardian...given the environment." Shaking her head she continues "So are you two going back in? Or should we all?"


[sblock=ooc]CLW on Alendar[/sblock]
 

"See, Alexis gets it," says the dwarf with a wink.

"Let us go back and confirm our guesses before you all get wet. I'll check out the spiggots to see if they have any effect on the water in the room."
 

[sblock=OOC]CLW heals 6 damage.[/sblock]
Alendar nods at Boldak. "We'll check and come back," he says briskly before diving back into the water with the sunrod.
[sblock=m_n]As you head back down, the first odd thing you notice is that the everburning torch is burning again. Alendar shrugs his shoulders and picks it up, stuffing it in his belt. As you examine the spigots, it seems clear that water is meant to come from them, not leave through them. Upon more careful search, you find several drains in the floor, but they seem too filled with debris to function. After a bit of trying, you discern that there is virtually no way that it can be cleared, as the pipes underneath must have been thoroughly (and perhaps intentionally) clogged.

In this room, at least, you find nothing more of note. But your examination required the use of most of you breath.[/sblock]
After being gone a couple minutes, the dwarf and elf return to the surface. Sticking in Alendar's belt in the everburning torch, which appears to be working again. The elf shrugs his shoulders.
 

"Bad news," states Boldak, sticking his head out from the water. "The spiggots look like they filled the place, and the drains in the floor are totally stopped up. I've got to head back now and see where the hallways out lead."
[sblock=ooc]Go down and sneakily look down the side hallways, and on the other side of the wall.[/sblock]
 


Alendar and Boldak take another deep breath and dive under the water again. Roughly a minute passes with no signal from the pair.
[sblock=m_n]As you pass by the spigots yet again, you and Alendar quickly ascertain that there isn't anything actually coming out of the spigots.

First going to the west hallway, while Alendar stays a bit back with the light that Boldak doesn't need, Boldak finds that the hall leads a short distance to what looks like an empty room. It contains for long benches and several niches along the walls. Closer examination leads the dwarf to find a dead human body near one of the benches. While he is no expert, Boldak can tell that the person was dead for a very long time. The dead person wears leather armor with the same symbol that the group has found before, and a short sword hangs in a scabbard on its belt. The corpse's bones are very badly gnawed, and its armor has been torn apart and ruined by something sharp. Boldak can also ascertain that the bones have even been cracked open as if something was trying to get at the marrow within. On top of all of this, though, Boldak is perhaps most pleased to discover a lantern in the corpse's hand. While the dwarf's darkvision is only greyscale, something tells him that it may be red.

The dwarf then skirts along the north, around the wall blocking that end of the room. He finds a small door. After appropriately checking it, he finds that it leads to a small toilet, but nothing more.

Finally, the dwarf makes his way to the eastern hallway. It looks the mirror image of the other small room. It even has its own corpse laying atop one of the benches. This one, which at first glance appears just as long dead, wears scholar's robes rather than leather armor. However, as Boldak makes his way inside to look around, the dwarf discovers that this corpse is not as dead as it appears, as it suddenly stands up and stares at Boldak with hate-filled eyes that look like burning coals in its sunken sockets.

The undead corpse moves next to Boldak and tries to bite him, but his armor manages to stop the thing's teeth from reaching the dwarf's flesh.

[sblock=OOC]Alendar: effectively delaying
1: moves; bites B, 9+2=11, miss

Status and Init:
Alendar (15): (delaying)
1 (10):
Boldak (4; good time to roll a 1...):

Let's call it 10 rounds since you started holding your breath.[/sblock][/sblock]
 



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