Alendar and Boldak take another deep breath and dive under the water again. Roughly a minute passes with no signal from the pair.
[sblock=m_n]As you pass by the spigots yet again, you and Alendar quickly ascertain that there isn't anything actually coming out of the spigots.
First going to the west hallway, while Alendar stays a bit back with the light that Boldak doesn't need, Boldak finds that the hall leads a short distance to what looks like an empty room. It contains for long benches and several niches along the walls. Closer examination leads the dwarf to find a dead human body near one of the benches. While he is no expert, Boldak can tell that the person was dead for a very long time. The dead person wears leather armor with the same symbol that the group has found before, and a short sword hangs in a scabbard on its belt. The corpse's bones are very badly gnawed, and its armor has been torn apart and ruined by something sharp. Boldak can also ascertain that the bones have even been cracked open as if something was trying to get at the marrow within. On top of all of this, though, Boldak is perhaps most pleased to discover a lantern in the corpse's hand. While the dwarf's darkvision is only greyscale, something tells him that it may be red.
The dwarf then skirts along the north, around the wall blocking that end of the room. He finds a small door. After appropriately checking it, he finds that it leads to a small toilet, but nothing more.
Finally, the dwarf makes his way to the eastern hallway. It looks the mirror image of the other small room. It even has its own corpse laying atop one of the benches. This one, which at first glance appears just as long dead, wears scholar's robes rather than leather armor. However, as Boldak makes his way inside to look around, the dwarf discovers that this corpse is not as dead as it appears, as it suddenly stands up and stares at Boldak with hate-filled eyes that look like burning coals in its sunken sockets.
The undead corpse moves next to Boldak and tries to bite him, but his armor manages to stop the thing's teeth from reaching the dwarf's flesh.

[sblock=OOC]Alendar: effectively delaying
1: moves; bites B, 9+2=11, miss
Status and Init:
Alendar (15): (delaying)
1 (10):
Boldak (4; good time to roll a 1...):
Let's call it 10 rounds since you started holding your breath.[/sblock][/sblock]