IC: Dichotomy's Age of Worms Redux, Part II

"I'm with Boldak... Lets get what we can out of them before the watch can interfere. I have no problem turning these men over to them, but i'd like to know what exactly they were doing, who they were doing it for, and the like. First rule: Don't start a fight with them, we're not looking to hurt them... Yet.... Keep your weapons down. Second rule: When they attack us, try not to kill them as best you can; we'd like them to be able to speak."

"Alendar, Help me open that door if you would."


[sblock=oc]Whether or not Alendar helps, Alexis will attempt to breakdown the door.[/sblock]
 

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"Well let's do this then." Llyr takes a flask from his pack and spreads it on his club. [sblock=OC]Spread shillelagh (+1 enhancement bonus on attack and damage and the club damages as a weapon 2 size classes larger (so 2d6 I think)) on my club right before the door is busted down. Moro will wait right next to the door as well.[/sblock]
 

Alendar nods and joins Alexis at the door. The pair throw their shoulders at the door, but their coordination is off, and they simply noisily slam into the door without budging it.

"Crap!" the elf fiercely whispers.
[sblock=OOC]Str check to break door: 7+2+2=11, fail[/sblock]
 

Llyr barely holds in a laugh, releasing it as a small cough instead. "Viktor! The caster whispers, "Could you give them a hand? If that didn't wake them up the next one will, and if they are awake they'll probably be wanting to hurt us."
 

Viktor helps his friends up off the ground. "Ready?" he whispers. "One.....Two.....Three" He then charges at the door, shoulder down, with the others.
 


As the group, with Viktor's help, tries again, the door satisfyingly shatters as the trio crashes into it. As they look into the nasty shack, they find simple cupboards on the left inside the door, and in the far left corner is a small room, most likely the toilet.

On shoddy mats against the wall are the four men. However, the closest three to the door are already standing, though quite bleary-eyed. The albino half-orc, in the furtherest back bed, sits up abruptly as the door shatters.

[sblock=OOC]Sorry... I don't draw well. The larger squares are 5x5.

Str check: 19+2+2+2=25, success

Surprise round: everyone gets to act (single standard action or move action) except the albino (the other three heard you smack the door the first time)

Status & Init:
Alexis (24): 6 damage
4 (18):
Llyr (14): 0 damage
Moro: 10 damage
Viktor (13): 3 damage
Alendar (9): 0 damage
3 (7):
Boldak (6): 1 damage
2 (6):
1 (5):

1=the ablino half-orc
2=the "sullen-looking, wiry goon with black hair hanging in his eyes"
3=the "fit-looking man with short brown hair cut into a flat-top with a nasty red scar on the left side fo his sneering face"
4=the "bald, thin, and cantankerous looking man"[/sblock]
 

Quickly assessing the situation, Viktor moves twenty feet straight ahead while drawing his hammer.
[sblock=ooc]moves 20' straight north and takes dodge bonus against "2[/sblock]
 

Alexis moves into the shack, and holds out her hands in an obvious gesture of non-violence. "Good morning gentlemen, we've come to talk only, please be peaceful." she says as diplomatically as she can.

[sblock=OC]Moves 15' 'north', having to go through the door first obviously.[/sblock]
 

The bald thin man, lisps an expletive. He points a stub of bone at Alexis, and and a dark ray flies straight at the cleric's face. She suddenly feels her strength waning.
[sblock=OOC]Alexis: moves
4: ray of enfeeblement from wand, 20! auto hit; -3 STR[/sblock]
 

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