IC: Dichotomy's Age of Worms Redux, Part II

Llyr looks at the cleric flatly. "Moro died saving our hides from those heaps of rusted armor. You may cast your spell on her successor, Kota." The man then turns away and stalks down the hall.
 

log in or register to remove this ad

After a short while, Llyr comes back, apparently in control of himself once more. "I believe I can call large numbers of vermin together into swarms now. Swarms, as some of you know, are capable of seriously distracting and damaging spellcasters and the like. While I can call these vermin together my control over them is VERY limited, so it would be best to stay clear of any swarms I gather.

"So shall we see what the eye has to pit against us?"
 

Dav scratches his head. "Is that one 'Moro' too?" After Llyr's explanation he adds "If the wolf can't hear, can Llyr tell it to, say, go after the wizard?"
 
Last edited:

"Ha!" says Brannak heartily. "It would be quite a site to see the wolf, not knowing what had happened to its hearing. Perhaps it is best if you cast such a spell on something which can be more easily manipulated, or, even, if you cast it on one of us when it is opportune."

No matter the battle plan, Brannak follows closely behind Dav as he checks the doors for safety.
 

"Moro was trained to attack by pointing. Kota can attack specific peple too, but it will take a little more convincing"[sblock=OC]full round action since it doesn't know the trick yet. Llyr will bring up the rear at first, if we get to a point where we aren't sure about what is behind us, he will move to the middle[/sblock]
 

As the party follows Dav and Brannak, Alexis approaches Llyr "I'm sorry. I must be flustered from the battle still. I didn't mean any offense, honestly. Brannak is probably right, about Kota not enjoying being unable to hear. A mistake and a silly idea all wrapped into one." Winking at Llyr, she moves away a few feet.
 


As the group prepares to pass through the door with the banner of Vecna, Dav diligently examines for any traps. He confidently shakes his head and sets himself to the lock on the door. After failing in his initial attempt, he turns to Brannak. "Don't you dare," he says as he goes back to work. After a few moments the lock trips and the door swings open.

A smooth, gray, stone corridor stretches about thirty feet ahead before it comes to an intersection. The stonework here is smooth and expertly crafted. It is also pitch dark, save for the light filtering in through the door way.

[sblock=OOC]Light source and marching order.[/sblock]
 
Last edited:

Llyr ties his everburning torch to his shield. He tries to position himself in the middle of the group. Kota stays near him.
 
Last edited:



Remove ads

Top