IC: Dichotomy's Age of Worms Redux, Part II


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While Alexis moves to follow Kota, Brannak tears into the weasel with force.

Stepping up to fill the hole Brannak opened, Viktor utterly destroys the weasel with blow to the head.

But just as the group thinks the weasels are done, they all hear two more distinct weasel shrieks. The first comes from the west, further than even the range of Alexis' torchlight. The second comes from the passage north, again out of the torchlight.

Dav moves up to the intersection and asks, "Which way, lightbearers?"
[sblock=OOC]Alexis: stops delaying; moves
Brannak: 5-foot step; attack W', 10+5+2 (am I correct that you didn't include flanking? I currently have no way to tell other than guessing) =17, hit, 11 damage
W: I'm totally not caring about the dying weasel
Viktor: (am not certain, but I presume that you are taking the step BEFORE the attack...) 5-foot step; attack W', 19+6, hit, 14 damage, it is obliterated
?: more weasel calls
Dav: moves; readies

Ti, you can and should change Llyr's proposed action as you desire.

Status & Init:
?
W': extremely dead
Dav
Llyr
Kota
Alexis
Brannak
W: as good as dead
Viktor

Light sources:
Alexis has torch; 20/40
Llyr has torch; 20/40
Brannak has light; 20/40, 20 min -2 rounds
Kota has scent; 30[/SBLOCK]
 
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"Gah! I had thought we should be rational about this, but we can't have them running around free. Let us keep some semblance of order, though. To the west!"

[sblock=ooc]Brannak's plan is to go toward the western weasel. Left at the Dav intersection (essentially switching to left-hand rule...). Oh, he's also going to pick up his buckler and then equip it as he moves.[/sblock]
 
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Kota hears the screech to the west and heads down that corridor. "Quite right!"[sblock=OC]If Kota doesn't see another weasel up the northern passage 40' west of his current position, he will move the additional 10 feet hoping to catchsight of the weasel. If the weasel isn't in striking distance, Kota will ready to attack it when it does come into range. Llyr will follow down that hallway as well. He will move 30' from his current position, and ready to attack any enemy that gets near. If the weasel looks much more formidable than the last 2 he will begin casting instead.[/sblock]
 

As Kota and Llyr move closer to the shriek coming from the west passage, neither actually sees anything yet, but both prepare to strike if one approaches.
[sblock=OOC]Kota: moves; readies
Llyr: moves; readies

Status & Init:
?
Dav
Llyr: readied
Kota: readied
Alexis
Brannak
Viktor

Light sources:
Alexis has torch; 20/40
Llyr has torch; 20/40
Brannak has light; 20/40, 20 min -2 rounds
Kota has scent; 30[/sblock]
 
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Just after Alexis, Brannak, and Viktor move, arrows shoot out from the darkness. Two come from just south of Dav, and both hit him. Two other come from east of Brannak. While one one them wizzes by, the other strikes him squarely. But as soon as the warrior turns round, he sees nothing there.

Dav quickly moves out of the crossroads. "Light, dammit!" he shouts as he spits blood.
[sblock=OOC]Just to note, the part of the map roughly north of Alexis is acutally not currently visible, but I figured I'd like you know what was there for now, as Alexis went by.

Alexis: moves
Brannak: picks up shield; moves
Viktor: moves
?: shoots D, 11+5=16, hit, 6 damage; 20!, 6+5=11 no crit, hit, 8 damage; shoots B, 6+5=11, miss, 17+5=22, hit, 9 damage
Dav: moves; readies

Status & Init:
?
Dav: 14 damage
Llyr: readied
Kota: readied
Alexis
Brannak: 9 damage
Viktor

Light sources:
Alexis has torch; 20/40
Llyr has torch; 20/40
Brannak has light; 20/40, 20 min -2 rounds
Kota has scent; 30[/sblock]
 
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