IC: Dichotomy's Age of Worms Redux, Part II


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As Llyr finishes casting a wolf appears on each the south and east side of the slippery prey and takes bites out of it. Llyr stands up and heals himself with the wand.[sblock=oc]SNA 2 wolves surround and attack 1. Llyr stands and uses the wand.[/sblock]
 

"Hurry up and kill it, if you're going to get in my way." Says Viktor, frustrated that the birdman that has been jumping all over, is still around to make him dizzy.
[sblock=ooc]delay until he can get to attack 1, or it dies, so he can move past it toward 4[/sblock]
 

Viktor waits to get into the action.

Llyr's casting finishes, and two wolves appear. Dav quickly strikes, now that the enemy's concentration is split, but he can't hit.

One of the wolves tears a bite out of the birdman, but the other can't connect.

Llyr stands and heals himself.

Brannak moves around to trap the birdman. He tries to get out, but simply cannot get by the wolf to his south.

The desperate birdman near Alexis forgoes his crossbow and tries a club. His blow bounces off of Alexis' armor, and he collapses from the strain.

Dav strikes again, this time utterly killing the trapped birdman.

All suddenly becomes quiet.
[sblock=OOC]Viktor: delay
Llyr: casting finishes; wolves appear
Dav: ready triggers; attacks 1, 5+, miss
Wolf: attacks 1, 8+, miss
Wolf': attacks 1, 20!, threat, 11+, not crit, 8 damage, trip attempt 3+ vs DEX check 2+, trip fails
Llyr: stands; CLW for 8
Brannak: moves
1: attempts to tumble, 1+, fail
W': AoO, 11, miss
1: tries again, 7+, fail; W' can't take another AoO
4: drops xbow; draws club; attacks A, 11+ miss; takes 1 damage; dying
Alexis: moves
Viktor: keeps delaying I guess
Dav: attacks; 12+2+, hit... sneak attack, its dead

Status and Init
4 (22): 7 damage, disabled
Alexis (11): 19 damage
Viktor (8): 21 damage (dodge against 1)
Dav: 18 damage
Llyr (11): 7 damage
Brannak (8): 17 damage
1 (7): 24 damage[/sblock]
 

Llyr moves 30' west and heals Viktor with the wand. "let's keep moving, I'll send these two ahead as scouts, but they won't last long"[sblock=oc]Llyr moves and uses wand on Viktor. Wolves move west and north sniffing for foes.[/sblock]
 

Brannak requests, "I could use some of that as well..." He waits for Lyr to oblige before moving off with the wolves.

[sblock=ooc]Keep exploring west. He'll take the southern/western route from that room whence he came back SE last time.[/sblock]
 

The group scouts around, and it soon becomes apparent that there are no more foes left to fight. Mapping as you go, you find that the place truly is a labyrinth.

As you go, Dav runs around collecting the bodies and finding items of worth. You also find, in addition to the one obvious sleeping area, two more (one of them you had passed through during the fighting, but not had time to examine).

[sblock=OOC]I've elected to try to speed this along. I assume you don't mind. The sleeping areas are the numbers. I accounted for one CLW on Viktor, and another on Brannak. And I assumed a casting of detect magic.

And some loot:
16 mwk light crossbows
16 mwk studded leather (Dav is taking one of them)
16 flasks of alchemist fire
80 sunrods
Small bird token (radiates mod conjuration)
2 small diamonds
537 gp
(plus the 300 gp and the magic lenses you found before)

Status
Alexis: 19 damage
Viktor: 18 damage
Dav: 18 damage
Llyr: 7 damage
Brannak: 11 damage[/sblock]
 

As the party rounds the last passage, completing the map, Brannak completes the new bundle of armor and armaments. "What a strange temple, if that's what it is..." muses the barbarian. "I had expected there to be more... leadership, as there was in the first area. However, I won't begrudge the ease of our conquest. It is rather disheartening that we couldn't learn more from them, though."
 

"It does seem like there should be something else here, maybe we should thoroughly search the place? If there isn't anything else, I don't see much need for putting up another door guard like last time. There is only one temple left after all. The room with a back door would probably be our best bet, so that we could quickly escape to the entrance if we needed to." Llyr gathers Kota's body and starts to walk to that room. "It will be easier to bury Kota than Moro since I had so little time with him. I hope that doesn't continue to be the case as time goes on. Being numb to death is something I wish to avoid."[sblock=ooc]#3 is the room I'm referring to. Moving onward is important, but if we have any desire to get another bit of muscle, I could try to pray for a new animal companion. Something subterranean I suppose. I'll help Dav perform a search as well.[/sblock]
 

After making his way to the planned resting place with the others, Viktor makes a suggestion. "We should rest until we are all fully healed. It seems that we have used that wand quite a bit already, and should save as much of it as we can."
 

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