IC: Dichotomy's Age of Worms Redux, Part II


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"Well lets see about the trap first i suppose. Boldak here should be able to whip that in short order, and if it fails to lead us anywhere, we can always lug debris until we're convinced it will yield nothing. Is there anything we can do to make you attempt a bit safer, Boldak?" Alexis says, grinning mildly, and winking at Boldak.

Turning to Viktor shimmying down the rope, she continues "I'll go get him."
 


Viktor makes his way back up the rope.

"Well, noone is agreeing on what to do. I suggest that Boldak decide, since most likely he'll have to do most of the investigation."
 

"Bah, this is all overblown. No matter the direction we take we're going to find more treasure and more bugs. I'll take a look into the water filled hallway," states Boldak. "Let's tie this around my waist, so you can pull me back should anything happen. It might not hurt to have more than one of us down there... but I'll go alone if noone else is willing."
 

"Well, if you want one of us to go with you, I can, since I can see better in the dark than the humans can." Alendar looks at Breth quizzically. "Does that magic torch work underwater? If not, I have a sunrod that we can use."
[sblock=OOC]Breth in fact does know that it works underwater.[/sblock]
 


"Let's have at it, then."
[sblock=ooc]Since it's available, Boldak will change into the leather armor. He'll also not use his shield, so as to avoid penalties if swimming becomes necessary.[/sblock]
 

The group climbs back down the shaft under the green lantern and makes its way to the water. After taking several precautious measures, Alendar takes the everburing torch in one hand and his longsword in the other. The elf and dwarf take a deep breath, and, weighed down enough by their belongings, walk down the stairs.
[sblock=michael_noah]As you both head down, you soon realize that the wall at the bottom of the stairs blocks the way into a whole other room. Alendar signals to you to go left, while he goes right.

As you peer from around the wall, you see that the room has several columns in it, and out of each column are spigouts about 8 feet off the floor. The area is completely dark, aside from the light from the everburning torch. In the water, the light makes the entire place feel extremely eerie.

There appear to be hallways leading of both sides of the room. And another wall like the once you just came 'round blocks off the northern part of the room.
[/sblock]
[sblock=OOC]I'll call it only 1 round underwater so far.[/sblock]
 

[sblock=Dich]Boldak does a search of the spigots before moving to the opposite side of the room in the hope that it leads back up. If the spigots present something interesting, he'll attempt to investigate further before moving on.[/sblock]
 

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