IC: Dichotomy's Age of Worms Redux, Part II

Dav slumps his shoulders. "Well, I guess we don't need to rush, then. Ummm, should I look for doors in this room? The damned things could be anywhere."

[sblock=OOC]I'm okay with slipping out of turn-based combat time, or whatever.

Oh, and in theory, no one should have a map, since none of you had time to make one. Hence my editing out the previous maps (when I wasn't too lazy).[/sblock]
 

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"Search the room, let's regroup in here."[sblock=oc]I'm all for non-turn based until we get attacked again. Llyr will heal people with the wand until they are essentially healed. (Let's say less than 4 damage). Kota will hang around in the new room until Dav is done searching. If he can help he will do so, so will Llyr after he heals up D A and V.[/sblock]
 

"Lets be careful. Take a look around Dav, there's bound to be some hidden areas here. I have some chalk we can use to mark walls and floors if this place gets really turned around, and least we stand some chance of knowing where we've been."

[sblock=OC]Alexis will continue to trail the group with her everburning torch tied to the shield, aid in searching anytime the group searches. At opportune times, she'll make some discrete markings with chalk on the walls/floors with a symbol indicating the direction 'out' and/or the direction we came from. Lets say <-X , as an example will indicate we came from that way, and if the X is circled, it will indicate the 'back path' out. Meaning it's A path out, not necessarily the fastest or best one.[/sblock]
 
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Dav makes a thorough search of the room. Just as he is about to give up, he finds a hollow in the floor. Within he finds 300 gp and pair of lenses.

Llyr uses the wand to heal his companions.
[sblock=OOC]I'm sorry for "wasting" time, but I want to make sure I get this right. You intend to go roughly north and work back east. Is there a marching order? Any desire for scouting (with the limitation that Dav can't see in the dark)? Are you staying close or spreading out? Do you intend to backtrack first to get a more accurate map, or just start from where you are? Anything else of which I didn't think?

Wand usage: Alexis 2, Viktor 2, Brannak 1, Kota 1, Dav 2
I haven't been keeping track. Oops. Do we know how much is left?

Alexis: 0 damage
Viktor: 1 damage
Brannak: 0 damage
Llyr: 2 damage
Kota: 0 damage
Dav: 0 damage[/sblock]
 

"Good find there," says Brannak, "I guess I should slow down and let you look around more often. In the mean time, we'd better find what we can before an army shows up."

The barbarian leads the others on their continued exploration.

[sblock=ooc]Cochran better have it, since he put it on his sheet.
Brannak will lead, stop to let Dav search/unlock doors and search "rooms". If noone objects, he leads north, and does a right handed kinda thing.
[/sblock]
 

"Yes, lets be cautious but keep moving. I'll bring up the rear again.

[sblock=oc]Alexis will stay next to whoever is immediately in front of her as the group moves. Anytime the group stops, she'll watch the rear.[/sblock]
 


As the group ventures forward, they pass a couple of halls and find that they meet up. As the group reaches an intersection, however, from behind them, a previously unnoticed birdman flings a golden sphere at the group. Upon striking near them, it explodes into a raging fire. While the flames vanish in an instant, the terrible burning wounds do not.

Suddenly, more birdmen spring from the shadows almost surrounding the party.

One fires at Viktor, who takes a nasty wound.

Dav, cursing, moves between Alexis and the one that threw the bead, fires, but misses.

Another fires at Viktor, but this one misses.

A third comes through a secret door and moves right next to Brannak. It takes advantage of the warrior's surprise and casts a spell. The floor is suddenly covered in grease, and Viktor and Kota slip and fall.

[sblock=OOC]I'm not going to seach the thread to find where Viktor was in line before. I think he was second.

Surprise round:
1: fireball centered on NW corner of L's square; 18 damage; ref saves for half, B: 15+, success; A: 9+, fail; L: 12+, fail; K: 6+, fail; V: 11+, success; D: 1!, fail (the guy with evasion rolls a 1...)

Normal round:
3: moves; shoots V, 14+, hit, 8 damage; rapid reload
Dav: moves; shoots 1, 3+, miss
4: moves; shoots V, 9+, miss
2: moves; grease at intersection touched by B, V, and K; ref saves, B: 13+, success; V: 4+, fail, prone; K: 5+, fail, prone

Status and Init
3 (24):
Dav (23): 18 damage
4 (22):
2 (12):
Alexis (11): 18 damage
Llyr (11): 20 damage
Kota: 20 damage (I don't know how many hps it has); prone
5 (9):
Viktor (8): 18 damage; prone
Brannak (8): 9 damage
1 (7):[/sblock]
 


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