IC: Dichotomy's Age of Worms Redux, Part III

"I have expended most of my spells. I say we search this room over and see if there are any secret passages. If all is clear, we should rest, otherwise I have wands, and other expendable backups for battle." Bazrim then begins to search the walls best he can.
[sblock=ooc]I really do intend to take the time to search until the room is completely gone over, or we find some sort of passage[/sblock]
 

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"Victorious, yes. In any sort of meaningful way, 'winning'...says Kushnak with a glance at Eskard, "not until we find what is going on here."

"Was that the best that Erythnul has to offer, is there more to this place, or have they relocated since the previous intrusion? Hurry up your search, girl."
 

After healing Erdolliel, Nethezar scares blankly at Bazrim as the dwarf goes about searching. "What in the Abyss are you doing? You're a wizard!"

As the group looks around, you see no immediate threats. You find several crude sleeping mats and ashes from an old fire. A detailed search of the campsite area turns up four agates and a large ruby. The humanoid carried a masterwork battleaxe, and composite longbow (+3 STR bonus), studded leather, 5 gp, and three potions. Between the group, you discern that one is a potion of cure light wounds and the other two are remove fear.

Once you get further south, you see that a great pit drops into darkness. Crude, iron spikes have been driven into the cliff face, creating a convenient path downward. The shaft's roof is fiftenn feet above the cliff's edge. Jagged stalactites hang from the ceiling. Everyone except poor Nethezar can see the shaft's bottom 45 feet below. The spikes form handholds all the way down. The shaft's floor is covered with loose debris, a few shattered stalactites and several stalagmites.

[sblock=OOC]The map is a side view. North is to the left, south is right, east is away, and west is toward you when viewing. Let me know if that doesn't make sense.

Ti, I got your IM. Using Nethezar's is fine.
o3caudata said:
Eskard smiles broadly as he wipes the blood from his sword. "We're winning." he says, walking around the room in search of more lurkers.
I LOVE IT! :p

Finally, I got word this evening that my uncle Jim died over the weekend. No one knew until today. They don't know why yet, but, presumably, they'll find out tomorrow. Funeral will probably be Friday, so I might not be able to post from Thursnight to Satnight.[/sblock]
 

Erdolliel looks at the pile of loot. " I can't make much use of any of that yet, maybe after we sell it.

"Shall we see what is below? Or perhaps give our mage a respite? I am good to go for a while yet, so if you have other means we might want to see what is deeper before resting."
 

"I have proper provisions that I can keep going. I was just thinking that if this was the end of this path, it would be best for me to regain my lost spells." Bazrim double checks his wands, making sure they are easily ready.
 

Avoiding Kushnak's eye, Eskard begins to pack the loot.

As he finishes, he starts nodding, "It is better to be at the bottom. In case anyone comes, we don't have to climb down to get them." Reaching into his pack, he pulls out some rope and says "Do you need this?" to no one in particular and promptly begins looking for something to tie his ropes to.
 
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The elf looks disdainfully at Eskard's rope and walks to the edge of the shaft. She looks down at the stalagmites as she reaches for the first holds and swings herself back onto the ledge. "Additional safeguards probably wouldn't be unreasonable considering what the consequences of missing are." She says while helping the simple half orc find a secure place to tie the rope.[sblock=oc]I would prefer to find a secure point that isn't a spike.[/sblock]
 

Eskard and Erdolliel are easily able to secure the rope to a strong-looking stalagmite, and, after giving it a few strong tugs, they are confident that the knot will hold.
 


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