IC: Dichotomy's Age of Worms Redux, Part III


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[sblock=OOC]This is somewhat sucky. The layout of the place makes map-making difficult. To make matters worse, I think the cartographers didn't do a terribly good job even still. To top it off, the writers didn't describe it in as much detail as I would have liked.

Bottom line, I'm gonna have to do some craptastic mock up to give you guys anything other than a side view here. I don't have enough time to do it now, so its going to have to wait.

In the meantime, I'll reiterate that, on this side view, North is the left, South is right, West is close, and East is away. The tunnel you were just in is 10' wide, but the area out here is (DM invoking "voted best house" as the writers didn't bother to say) 30 feet wide. Finally, the rocky slope is both difficult terrain (as is everywhere still) and a steep slope (so it takes 4 total squares of movement to enter each square on the slope).

Given that info, you guys could help me out by being more specific about where you want to be, and I'll try to get a crappy map up for the overhead view tonight.[/sblock]
 

[sblock=oc]My overarching goal is to stand just outside of the tunnel, throw the line over, climb up the line, and secure the line better once I'm up there so that everyone else can climb up. However much of that I get done before the bastards hiding in the room attack me is great.

I'll stand against the wall that the tunnel comes out of. To throw the rope I'll also stand next to the wall closest to my face. If it looks like I'll be able to succeed with my throw better if I am closer to the bridge, I'll move closer along the wall the tunnel is coming out of.[/sblock]
 

[sblock=oc]I'll assist Ti in whatever way I can. Namely, throwing the rope if he fails, and holding/pulling the rope so he can climb/be hoisted to the bridge.[/sblock]
 


[sblock=ooc]I am standing farthest north. Just north of the last person on the eastern wall, still inside the tunnel and facing north.[/sblock]
 
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Everyone begins taking up their positions for Erdolliel to throw her rope. Nethezar, who had been mumbling toward the rear (something about fruit in a tin can getting bashed about), makes his way inside the larger room.

With the light closer, Erdolliel suddenly sees two aberrations hiding in the room. They actually perch near the ceiling, clinging to the wall. They look like naked halflings with mottled flesh, but they have extremely long, spindly arms. They hiss as the light enters the room, and the whole group suddenly realizes their danger.

Nethezar stares at the flaming morningstar in his hand. "Dammit!" he exclaims and waits for the enemy to approach.

[sblock=OOC]Please let me know if the map doesn't make sense. It is both views at the same time. On the smaller one, North is up. Also on the smaller one, the shaded area marks the rocky slope. I presumed that Kushnak didn't want to be on it. Let me know if that is incorrect.

Nethezar: delays

Nethezar (22): 2 damage; delayed
Bazrim (20): 3 damage
Erdolliel (13): 2 damage
Kushnak (slower 13):
Eskard (12): 3 damage
1 (10):
2 (9):[/sblock]
 

"Uglier halfings! HA!" Eskard exclaims moving onto the slope. Drawing his bow and firing in a single, well practiced motion.

[sblock=oc]Move 10' S(or right on the side view[or 5' to either side if someone is in the way]) while drawing bow. Shoot at 2(if it's unconcious, unreachable, etc etc, then shoot at 1) Atk 2: +7, d8+4[/sblock]
 

Bazrim points his wand at one of the halfling abomination and lets two projectiles of force fly. "When will we get a anywhere without getting attacked?"
[sblock=ooc]magic missle at #1[/sblock]
 

"I'm guessing never, Erdolliel replies while drawing her bow, "We are here to eradicate them and all." The elf then calmly fires at the nearest creature.[sblock=oc]Drop the rope, draw, and fire at #1 +6 1d8+2

If 1 falls dead or unconscious from the magic missle, shoot #2.[/sblock]
 

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