IC: Dichotomy's Age of Worms Redux, Part III

"Curse these short legs" Bazrim then waits for Kushnak to move, and takes his place.
[sblock=ooc]delay until after Kushnak move 5' taking 20' of movement[/sblock]
 

log in or register to remove this ad

Kushnak touches Eskard as he passes, muttering something about real warfare, and steps back to allow Bazrim to advance.

[sblock=ooc]Eskard can only move, at most, 20 feet = 80 feet with difficult slopey terrain, which would put him on top of Erdolliel. If Shea can't post today, I'm 99% certain that that's what he will actually want to do.

If he does do that, Kushnak casts Aid on him. 1d8+4 temp HP, +1 to hit and saves against fear. 4 minutes.
[/sblock]
 

[sblock=oc]I wasn't aware there was an additional movement restriction. M_N is correct though. I will delay until after Ti and move atop him.[/sblock]
 

Erdolliel fires an amazing shot right into an empty eye socket. While there is no eye, apparently the humanoid's brain is where expected. The arrow sticks out the back of its head as it falls dead to the ground.

Eskard moves closer, standing atop Erdolliel.

Nethezar waits, as he can't get close enough to do better.

Kushnak gives Eskard some of his magical might and steps back.

Bazrim takes the half-orc cleric's place and fires his trust wand. It is not quite enough to drop the remaining foe.

Suddenly realizing he is far outmatched, the humanoid moves north, almost out of sight, and calls loudly in that same language none of you understand. But you might expect that help is on the way.
[sblock=OOC]No map b/c GIMP just broke on me... Hopefully it'll fix. Also, apparently the map-makers STILL really suck. I guess at some point the orientation changed and north is up on this map (given the direction of travel, I thought up would have been east). So, while you were climbing, there was a turn you missed... I guess.

Eskard: delays
Erdolliel: drops sword; draws bow; shoots 2, 20! threat, 14+ crit, 26 damage... its very dead; drops prone
Eskard: stops delaying; moves on top of R
Nethezar: delays
Bazrim: delays
Kushnak: casts aid on S; swaps with B
Bazrim: swaps with K

So... worthley didn't post a standard action... I'm gonna go out on a limp and assuming he uses the wand in his hand. I'm gonna give him LOS to 1.

Bazrim: wands 1, 5 damage
1: moves N one square

Status & Init
Erdolliel (19): 1 damage
Eskard (21): 0 damage; aid: 6 temp hps, +1 to hit and saves v fear, 40 rounds
Nethezar (17): 2 damage
Bazrim (5): 3 damage
Kushnak (4): 2 damage
1 (3)
2(2): very much dead[/sblock]
 

"Nice shot, woman! Now, while we have them running!"

Kushnak tries to get up the slope as fast as orcishly possible.

[sblock=ooc]Now I'm confused... it sure looks like the thing could only go right or down on the map, and if north is up...

[/sblock]
 

Erdolliel grunts as the barbarian stands above her. She then grabs her sword and quickly sheathes it. [sblock=oc]I think that grabbing and sheathing take 2 move equivs so that is all I can do. If I am wrong she will ready to stand up as soon as Eskard isn't on her.[/sblock]
 



[sblock=ooc]I didn't by the way, mean to imply that Kushnak would attempt to climb any faster than normal speed, just that he would do so by the most direct route and as soon as possible.[/sblock]
 

While Erdolliel grabs and stows her sword, Eskard struggles to quickly climb up to his prey.

With its longspear, the humanoid lashes out at the half-orc, but Eskard easily dodges and closes in.

Bazrim steps atop Erdolliel laying on the ground and fires his wand. The enemy can't withstand the second blast and falls dying.

The two clerics, Nethezar almost huffing in a fit in his armor, slowly move up the slope.

Already you can almost hear more forces coming from the other tunnels.

[sblock=OOC]Erdolliel: grabs sword; sheathes sword
Eskard: accelerated climbs, 4-, fail; tries again, 19- success (I'm going to assume that you want to move next to the guy, giving your previous indications that Eskard isn't afraid of provoking)
1: AoO, 12+ miss (mobility does its job for, perhaps, the first time ever)
Nethezar: has to keep delaying
Bazrim: does not have to delay; moves atop R; wands 1, 9 damage, drops
Kushnak: moves
Nethezar: stops delaying; moves
1: bleeds

We are gonna stay in rounds for now.

Status & Init
Erdolliel: 1 damage
Eskard: 0 damage; aid: 6 temp hps, +1 to hit and saves v fear, 39 rounds
Bazrim: 3 damage
Kushnak: 2 damage
Nethezar: 2 damage
1: 15 damage; unconscious & dying (I forgot to post the 5 damage last round)[/sblock]
 

Remove ads

Top