IC: Dichotomy's Age of Worms Redux, Part III

Day 18--Morning

[sblock=OOC]To speed this along, I'm gonna assume that you guys do something so that during the middle of your sleep you don't get coup de graced. I'm also gonna assume that, rather than wait all the way until night again, you are just going to wait long enough for spells to be had, which is morningish.[/sblock]
Nethezar ignores Kushnak's query, seemingly absorbed in thought. As you plod back to the higher ground, you hear him mumbling, "Kyuss... Age of Worms... Ebon Triad..." He pauses only to give Erdolliel a poke with his healing wand before returning to his musing.

The group settles in for the night, which, thankfully, passes without incident. When day comes, the spellcasters prepare themselves. Bazrim assesses which items are magical: banded mail, brooch, rope, mithral shirt, haversack, and the stuff already discovered as magical earlier.

Nethezar fishes out the wand the group found earlier and spends a good chunk of time, while Bazrim is preparing his spells, praying over it. "We are of good fortune. It is another healing wand."
[sblock=OOC]Status
Kushnak: 0 damage
Eskard: 2 damage
Bazrim: 2 damage
Erdolliel: 0 damage
Nethezar: 0 damage

The wand is CLW with 34 charges.

Please make sure you update your sheets with spells prepared.[/sblock]
 

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"You take this one. Mine is full enough, and it's more likely that you'll be around to use it than I," says Kushnak while sharpening his sword.

"The rest we'll need to begin divying up. Once that's done, we should be on to the other door."

[sblock=ooc]I added the stuff to the list. If someone wants to check it, that'd be cool. I didn't add the wand, since Nethezar should actually take it.[/sblock]
 

"We have quite a haul here. We will definetly be able to make use of the armor at least. I'd say it's safe for any of you to wear it. I mean, I know those eyeless things were stupid, but I don't think they were stupid enough to wear something that would hinder them more than it helped them." Bazrim then finishes packing up his belongings, and takes a drink from his waterskin, that doesn't quite smell like water. He then heads out with the others.
[sblock=ooc] I'll take the wand off my sheet. I will cast mage armor before we go through the last door[/sblock]
 

"GRAAAHHH" Eskard moans as he rises in the morning.

"Hopefully there's a lot more of them somewhere else!"

" I already have armor that works fine"
he notes, beating on his chest.

"Lets go!" he says, snatching his pack and making ready for the jaunt back to the remaining door.
 
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"Hmmm, magic makes that shirt prettier for sure." Erdolliel says as she changes into the burned beast's mail. She follows Kushnak out to the main room again. Once they are in the room with the elevator, she immediately goes to final door and checks it for traps and locks.[sblock=oc]search +11, open lock +10, Disable Device +9, masterwork thieves tools +2 circumstance to OL and DD[/sblock]
 

The group returns, slowly plodding back through the caves once more. With some effort, you even manage to get Nethezar back up the 40 foot cliff.

Once again back in the cathedral-like first chamber, Erdolliel turns to the door to the North, marked with the symbol of Vecna. She finds no traps but there is a lock. Perhaps as expected, though, the silver key found on the cleric killed last night slips into the hole. Her tools are not needed for now.

"As I noted before, Vecna worshipers will likely include wizards," Nethezar reiterates.

[sblock=OOC]Same marching order/distance/etc.?

Bazrim's casting mage armor. Anyone else doing similar?[/sblock]
 
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"Well, let's finish the job here." Erdolliel gets her sword out and leads the way through the next door.[sblock=oc]move silently and hide +10. Spot and listen +9. ummm... auto search for secret doors...

She'll stay ahead of the group at the point where the light changes from normal light to shadowy light.[/sblock]
 


Bazrim begins to follow the others. He keeps on hand on his spell component pouch, ready for battle.
[sblock=ooc]Follow in same marching order, as far as I know. Also, follow path to the right at all times. I would say go until traps, combat, or treasure.[/sblock]
 

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