IC: Dichotomy's Age of Worms Redux, Part III

Eskard giggles at the mage as he attempts to garb himself.

As he smears dirt on himself, he absolutely loses it, and begins laughing uncontrollably. He turns away and walks some distance, repeated looking over his shoulder and resuming the laughter.

[sblock=oc]Like Di, that time in Di's brother's basement.....[/sblock]
 

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Nethezar fails to stifle a chuckle as Eskard laughs.

Once the cleric has control of his emotions again, he suggests, "How about we meet just off the road northeast of town?" The group works out some semblance of a place to meet, and Bazrim heads off.

The dwarf makes his way into town, and it seems at first blush that no one recognizes him. At the Feral Dog, things are as Bazrim would expect; a bunch of mine workers and general low-lifes, trying to drown their miserable lives in watery ale while enjoying the "sport" of dogs ripping each other apart in the fights. A few questions, and a minute amount of coins get Bazrim a bit of information.

First and foremost, no one has any news of anything special going on with Smenk, and no word seems to be going around about the party. Second, the dwarf learns that there's not likely anyone in town that can raise the dead (at least without sending away for scrolls) with one exception: one of the druid's out in the bronzewood lodge might be able to reincarnate people.
[sblock=OOC]
o3caudata said:
Eskard giggles at the mage as he attempts to garb himself.

As he smears dirt on himself, he absolutely loses it, and begins laughing uncontrollably. He turns away and walks some distance, repeated looking over his shoulder and resuming the laughter.

[sblock=oc]Like Di, that time in Di's brother's basement.....[/sblock]
That was hilarious![/sblock]
 

Kushnak watches Bazrim enter the town somewhat solemnly. "It's good we can still laugh, I suppose."

"Be quick about it!"
he shouts as the oddly clad dwarf distances himself.

The rest of the time passes without much from the half-orc...
 

Bazrim makes his way to the meeting place, short of breath from carrying such weight. He leans forward, placing his hands on his knees to keep himself standing. "Well....." he pauses to take some breaths "Smenk should be.....safe......And......there is a........druid.......that might be able.......to.......help......" Bazrim points to the body of his fallen friend, gives a few more wheezes and then falls to the ground.
 

As Bazrim hustles back, Nethezar seems focused on the books, scrolls, and the like strewn about in front of him. The cleric, at first, doesn't seem to even notice the dwarf's return. "Oh," Nethezar says upon seeing Bazrim, "That should be good I suppose." He looks questioningly at the others.
 

Kushnak stands up and is immediately ready to go. "Let's get ourselves paid then. As for the druid, I don't think that's an option. From what I know of Erdolliel, she'll want to stay looking pretty. In any case, if we're to afford any sort of magic like that, we'll need to offload some of our loot," he says with a shrug. "All in all, that means a trip to the city."
 

Bazrim begins to aukwardly remove the armor, then grabs his belongings and follows with the others down the road. "I didn't know her well enough to make a decision like that for her, but I assume you have had 'that' talk with her before."
 
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"Do you understand the... disparity in price of which you are speaking?" Nethezar asks quite plainly. "The spell I would expect a druid to be able to use would cost 1,000 gold for oils and the like. If you want to ensure that Erdolliel remains 'looking pretty,' we would require at least 5,000 gold worth of diamonds. We would need to sell what items we have, and procure gems in their stead. It is also a spell that would require the services of a more powerful spellcaster."

The cleric shrugs. His detached tone indicates that he is merely assessing the options, rather than recommending one. "We could find a druid, near this town, apparently, able to provide a lesser service for lesser cost. Or we could travel to the Free City, and get a greater service for a greater cost. Though, I don't believe the subject ever came up in my discussions with Erdolliel before. If she chose to not return, the resources used in attaining 5,000 gold worth of diamonds would be... a considerable waste."
 

Bazrim, begins to accept that Erdolliel is probably not coming back to life chokes out a question. "Maybe it would be best to just use those funds to find her a nice burrial plot and funeral services?"
 

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