IC: Dichotomy's Age of Worms Redux, Part III

"With getting to the Free City and helping our departed friend being out top priority, I'm sure that we can discuss our next actions on the three day trip. We then can also ask Erdolliel what she thinks."
 

log in or register to remove this ad

With a look askance at Bazrim, Kushnak notes, "This much is true, Nethezar. I am also intrigued. Not only does it seem there is a war brewing, but it is a war that lacks one side at the moment. It would seem prudent to provide," the half-orc says with a chuckle, "some competition."

"For that reason, I do believe we'll need to investigate further, and I don't think we'll find any new information from those we've spoken to. We'll need to look a little further afield... but we will almost certainly be brought back here."
 


The half-orc, satisfied that the group is in agreement, begins preparations for the journey. He first acquires mounts for the party, and, if they are not enough to carry the fallen on their own, acquires something with which to do that as well.

Before departing, he performs a ritual to stave off the decay of Erdolliel's body.

[sblock=ooc]Gonna cast gentle repose after next rest. Probably just get an extra horse to put the body on - not a wagon.[/sblock]
 

As the group travels to the Free City, Bazrim strikes up a conversation. "Have any of you been here before, or know much about this place? I assume there must be some church here that can help us with both resurecting Erdolliel and giving us information about what whe have seen in the mine. We should also look into finding out the magical properties of these items we've acquired. See what we want to keep and what to sell."
 

[sblock=OOC]I'll try to get a post up shortly, but in case I can't, don't continue with the conversation Bazrim started. That conversation, in fact, hasn't happened yet. Mostly because stuff is going to happen now. I was waiting for some action to be taken. Now I can move things accordingly.

Like I said, I'll try to get a post up shortly. Sometime tonight, at any rate.[/sblock]
 

Following Kushnak's lead, the group seeks out mounts for their journey. Some quick questions let you know that horses are available for sale at the Lakeside Stables, but the ostler Lanch Faraday is known for rather vicious mood-swings. "Betcha make sure yer horse ain't got too many bruises, eh."

But the group doesn't quite get to the stables. As you walk the street to the stable, a quiet whistle gives you only barely enough warning that all is not well.

A group of six, three humans and three dwarves, which before had seemed simply part of the crowd, suddenly becomes an obvious threat as they simultaneously turn with weapons drawn. The one nearly in front of Kushnak fires a crossbow, but his aim is off after pulling the weapon up too quickly.

[sblock=OOC]The odd # are human, even # are dwarves.

Surprise round:
2: attacks K, 8+ miss

Status & Init:
Eskard (18)
Kushnak (slower 18)
Humans (17)
Bazrim (16)
Dwarves (15)
Nethezar (4)[/sblock]
 


In a surprisingly calm voice, Kushnak calls out, "Together!"

He charges toward the assailant and in one motion flips his pack around his free shoulder and draws his sword. His full momentum behind him, he swings the blade at the crossbowman's neck.

[sblock=ooc]Charge-draw-attack. I think that works? I guess if it doesn't, just move-draw-attack. If the charge works, PA2. If not, none. So +7 either way. 2d6+4 (+4)[/sblock]
 

Instantly, despite his mass, Eskard follows Kushnaks command. Drawing his sword and charging toward the nearest dwarf in a single, uninterupted action. As he barrels down on his foe, he shouts, "DEATH!"

[sblock=oc] Charge and draw(if you can). And kill. Atk 6(PA 2): +9 / 2d6+11 (or +7 / 2d6+11 if draw not w/ charge.[/sblock]
 

Remove ads

Top