IC: Dichotomy's Age of Worms Redux, Part III

"Decided where you want to go yet boy? These doors are both locked, we might have a key for one. Locks aren't too good at stopping me usually though."
 
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[sblock=OC]I'll just pretend she took the key to move things along here.[/sblock]Erdolliel attempts to use the key with Erythnul's symbol on the door.[sblock=oc]If the door doesn't open with the key, she'll pick the lock with her masterwork tools[/sblock]
 



The stone key does indeed open the unmarked door. The door opens to reveal a tunnel much in contrast with both the chamber with the pool and the area through the broken door of the Hextorites. Rather than smooth and crafted, the tunnel before you seems like little more than natural fissure in rock. The walls and floor are rough and uneven, making the walls easier to climb, but the floor more difficult to tread upon. There is also no light to be seen within. The light from the elevator chamber shows rough steps leading down into the cave into darkness.

[sblock=OOC]North is up. You guys are entering from the east. I'm sorry. The map is not good quality at all. I'm not sure why this one is so fuzzy.

Unless I note otherwise, there are no light sources save any you have. Further, the floor/ground is difficult terrain.[/sblock]
 


[sblock=OOC]
SRD said:
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
I'm not sure what you are attempting to do. Are you making search checks of each square? Are you just sorta looking inside (which would NOT be making search checks, and therefore, mean that you are only talking about the auto-searching, which happens even without you saying anything)? If you want to know the depth, you are about 200 feet down, as I already mentioned. I'm just not at all sure what you are attempting to do here.[/sblock]
 


Erdolliel nods to Nethezar as she enters the tunnel. She proceeds cautiously looking for traps and creatures, not moving beyond the light he carries.[sblock=oc]as before she will quietly take point looking for traps, tricky spots, monsters etc.[/sblock]
 
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